Exporting Face Groups from ZBrush to DAZ

Hello!  I recently went through the Long Chain Rigging tutorial that was hosted by Digital Art Live (wonderful job, SY, by the way!), and one of the very first steps after modelling out my chain, belt, rope, or whatever is to import it into DAZ with existing face groups (or, in Blender, vertex groups).  I primarily use ZBrush for almost all of my modelling, howevevr, and I'm assuming this can be done with either polygroups or subtools, but I do not know how.  I've not been able to find any tutorials online with how to do this.

Does anybody know the best way to do this?

For reference, I'm trying to rig up a belt from one end to the other, with a buckle on the far end.  Nothing fancy, just a strip that I want to be able to bend up and down every 3 polys or so...  any thoughts?  Is it possible to do in ZBrush and imort in, or would I be best off simply using the Geo tool inside of DAZ to achieve this?

Comments

  • RKane_1RKane_1 Posts: 3,039

    Yep, make them Polygroups. You can't use the bridge, though. You have to import and I believe the scale is 10000%

  • duckbombduckbomb Posts: 585
    RKane_1 said:

    Yep, make them Polygroups. You can't use the bridge, though. You have to import and I believe the scale is 10000%

    Thank you for your response!  Ok, that's probably where I went wrong... I was using GoZ to send it back.  How do I ensure they are in order?  Or are you saying that part needs to be done in DAZ?  I'm not at my machine now, but I'll try it tonight to see if I can stumble through it.

    Thank you very much!

Sign In or Register to comment.