Resource Saver Shaders Collection for Iray

I was just wondering if this product (link below) uses an automatic process in changing textures and shaders or if it is just resources that have to manually be applied to each element in a scene. Does it do an analysis first then change what needs to be changed, automatically?

https://duckduckgo.com/?q=Resource+Saver+Shaders+Collection+for+Iray&t=ffcm&ia=web

Comments

  • MattymanxMattymanx Posts: 6,998
    edited January 2020

    Hey,

    The entire set is a collection of Material presets, for the figures, and shader presets, for everything else - https://www.daz3d.com/resource-saver-shaders-collection-for-iray

    It does not analize the scene.

    Post edited by Mattymanx on
  • kwanniekwannie Posts: 870

    Thanks Matty,

    So if I have a complex scene I would need to delete all the maps I don't need manually? The reason I ask is that I am a novice with materials and I don't really know what should stay and what should go, or how to set up things like instancing. So I am just curious about how to actually use it. I looked fot a tutorial on YT but found nothing. I am always trying to put togther night club and concert scenes so obviousl my scenes are to huge but don't have enough experience to tweak every component manually.

  • MimicMollyMimicMolly Posts: 2,325
    edited January 2020

    Some of the product's presets replace the maps. Some may leave them, depends. The product has many options.

    What should stay or what should go depends on the scene you set up. In your nightclub and concert examples, these shaders should be applied to things that are in the background and not the focus of your render. Think of the render as a photo. Your main characters or objects can keep the maps, everything else doesn't really need it.

    Post edited by MimicMolly on
  • I believe the only presets that don't remove maps are the ones for the hair. They also have some presets to remove bump, displacement, and normal maps if you want to leave the diffuse maps. It's pretty straightforward to select surfaces, and apply a color or glossiness close to what you want to see. Since these are background items, if an item has a lot of surfaces you can generally get away with selecting all of them and applying the same preset, so it goes pretty quickly in my experience. Plus the human figure presets are convenient.
  • kwanniekwannie Posts: 870

    I am actually more curious about the work flow for using this. Do I just select a character apply a preset and done, or are there levels on each character that I have to adress sperately. If there are many options that I have to be  a proffessional 3D artist to understand in order to optimize I guess I'm out of luck.

  • For the Genesis 2, 3, and 8, you can just select the figure and apply one of the presets. For everything else you just need to select the object and the surfaces, and apply the presets. The presets are pretty straightforward, you can change the color, the glossiness (to make something look more like plastic, metal, or matte, for example), and opacity for transparent surfaces. There are a few additional preset combinations for things like painted metal and rubber, but you just use your judgement for what kind of surface it should be. The hair presets leave the opacity map in place by default, though there is also a preset to quickly remove that too.
  • kwanniekwannie Posts: 870

    So, is  just a few clicks basically all it takes? So if I have a bar counter that is marble and wood and a dress that is sequins and glittery, does it have a way to reduce thos textures?

  • If you want to shrink the size of the textures, that's a different product. Scene optimizer I believe. This is mainly for cases where you want to remove some or all maps to save on resources for items that won't be large enough in the image to need that level of detail. You might combine both products, to shrink diffuse maps and remove things like bump and displacement.
  • kwanniekwannie Posts: 870

    Yes I actually have Scene Optimizer and Decimater which I beleave allows you to create scene subsets of charaters and components. That is why I was curious about this product for how it could be used in conjuction with other memory saving products. I saw a bit of discussion about instancing on the product page so I thought maybe it might apply that if needed. So I guess the best use would be to apply this to back ground characters and not fight with tweakinking so much.

  • MattymanxMattymanx Posts: 6,998

    There was a discussion in another thread about this product when it first came out - https://www.daz3d.com/forums/discussion/287461/resource-saver-shaders-collection-for-iray/p1

     

    To quote myself:

    I dont have Scene Optimizer.  I have looked at it in the past and I know there is a mild overlap between the two.  It is a collection of scripts where you go through and pick and choose from a list of whats in the scene and tell it to remove maps, resize them and more.  It is per item in the scene and not per surface of that item.  It works with 3Delight and Iray. 

    The Resource Saver Shaders Collection is a collection of material presets and shader presets and there is scripts in the utilites folder related to mesh options.  The character mat optimizers in my set for G3 & G8 automatically remove certain maps and adjust settings were need be to compensate.  The skin is left untouched by default but you can use the additional presets to remove the bump, normal, displacement, glossy and Top coat maps  The G2 and Genesis versions convert to Iray and try to give a good balance for look, though results will vary.  The Genesis mat optimizers are also compatable with V4 & M4 figures.  The textureless options for the characters are designed primarly for background characters and they stip all the textures from the characters and replace them with colour.  Other surface settings are adjusted as well.  The hair mats in the set remove all but the trans maps and using colour alone, thus reducing then number of maps loaded up.  That is very crucial if you want a scene with lots of characters in the background and middle ground.  They can be used on hair in the foreground if the hair is a high quality model or fibermesh hair.  All the other shader presets are there to help you quickly cut down the scene by giving you a quick and easy colour options and car shaders that remove all the textues and replace it with a colour.  Very useful for textured surfaces that are not seen but still needed or ones in the background where distance or depth of field causes the details to be lost.

    If you have both, I would run mine first and then the Scene Optimizer to reduce texture size and even to mass remove certain files.

     

    Before you buy, if you have the time, I would recommend that you read over the promos from both sets first and see if you think my set would be a good addition, compared to what the scene optimizer already does.

     

    Thank you

  • I use Mattymanx's Resource Saver Shaders Collection just as much as I use scene optimizer. There are some shared functions between the two products but there is more than enough difference in memory saving uses to warrant having both. I use them together all the time.

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