Resource Saver Shaders Collection for Iray
in The Commons
I was just wondering if this product (link below) uses an automatic process in changing textures and shaders or if it is just resources that have to manually be applied to each element in a scene. Does it do an analysis first then change what needs to be changed, automatically?
https://duckduckgo.com/?q=Resource+Saver+Shaders+Collection+for+Iray&t=ffcm&ia=web

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Hey,
The entire set is a collection of Material presets, for the figures, and shader presets, for everything else - https://www.daz3d.com/resource-saver-shaders-collection-for-iray
It does not analize the scene.
Thanks Matty,
So if I have a complex scene I would need to delete all the maps I don't need manually? The reason I ask is that I am a novice with materials and I don't really know what should stay and what should go, or how to set up things like instancing. So I am just curious about how to actually use it. I looked fot a tutorial on YT but found nothing. I am always trying to put togther night club and concert scenes so obviousl my scenes are to huge but don't have enough experience to tweak every component manually.
Some of the product's presets replace the maps. Some may leave them, depends. The product has many options.
What should stay or what should go depends on the scene you set up. In your nightclub and concert examples, these shaders should be applied to things that are in the background and not the focus of your render. Think of the render as a photo. Your main characters or objects can keep the maps, everything else doesn't really need it.
I am actually more curious about the work flow for using this. Do I just select a character apply a preset and done, or are there levels on each character that I have to adress sperately. If there are many options that I have to be a proffessional 3D artist to understand in order to optimize I guess I'm out of luck.
So, is just a few clicks basically all it takes? So if I have a bar counter that is marble and wood and a dress that is sequins and glittery, does it have a way to reduce thos textures?
Yes I actually have Scene Optimizer and Decimater which I beleave allows you to create scene subsets of charaters and components. That is why I was curious about this product for how it could be used in conjuction with other memory saving products. I saw a bit of discussion about instancing on the product page so I thought maybe it might apply that if needed. So I guess the best use would be to apply this to back ground characters and not fight with tweakinking so much.
There was a discussion in another thread about this product when it first came out - https://www.daz3d.com/forums/discussion/287461/resource-saver-shaders-collection-for-iray/p1
To quote myself:
I use Mattymanx's Resource Saver Shaders Collection just as much as I use scene optimizer. There are some shared functions between the two products but there is more than enough difference in memory saving uses to warrant having both. I use them together all the time.