Blender OBJ to G8 Wearable?

Hi there. I have a (neck) collar OBJ that I'd really like to make a wearble to Genesis 8, but I've never attempted to do so and don't know where to begin. Would anyone be able to explain or point me to a tutorial on making it a fitted G8 wearable? I need to weight map it or something in Blender, right?

 

Any help would be appreciated.

Comments

  • No, don't weight map it in Blender. Instead, make sure that the collar lines up with the zeroed Genesis 8 on load (without aplying any adjusments to either), then go to Edit>Figure>Transfer Utility, set the Genesis 8 figure as the Source and your object as the Target, and click Apply - see how that goes.

  • barbultbarbult Posts: 26,235
    This is a high level overview of the process: First export the unmorphed unposed G8 character to Obj from Daz Studio. Then import that Obj into Blender to act as a fitting mannequin. Model the collar in Blender to fit on the unmorphed unposed Genesis 8 character. Export your collar as Obj. In Daz Studio, import the collar Obj and use the Transfer Utility to rig it to G8. Transfer Utility will create a basic weight map that you can edit in Daz Studio if necessary. No Blender weight mapping is needed. After rigging with the Transfer Utility, save it as a Figure/Prop Asset in your Content Library.
  • lilweeplilweep Posts: 2,746

    this is a dumb question, but with respect to the weight maps in Daz Studio - conceptually what is being weighted?  Is it how conforming the garment is to the skin surface?

  • lilweep said:

    this is a dumb question, but with respect to the weight maps in Daz Studio - conceptually what is being weighted?  Is it how conforming the garment is to the skin surface?

    The vertex weight for a bone tells Daz Studio how much to move that vertex when the bone (or ne of its parents) is bent.

  • No, don't weight map it in Blender. Instead, make sure that the collar lines up with the zeroed Genesis 8 on load (without aplying any adjusments to either), then go to Edit>Figure>Transfer Utility, set the Genesis 8 figure as the Source and your object as the Target, and click Apply - see how that goes.

    Okay, I'll try that, thank you.

     

    barbult said:
    This is a high level overview of the process: First export the unmorphed unposed G8 character to Obj from Daz Studio. Then import that Obj into Blender to act as a fitting mannequin. Model the collar in Blender to fit on the unmorphed unposed Genesis 8 character. Export your collar as Obj. In Daz Studio, import the collar Obj and use the Transfer Utility to rig it to G8. Transfer Utility will create a basic weight map that you can edit in Daz Studio if necessary. No Blender weight mapping is needed. After rigging with the Transfer Utility, save it as a Figure/Prop Asset in your Content Library.

    If Richard's method doesn't work, I'll try this, thank you very much for the walkthrough.

  • barbultbarbult Posts: 26,235

    Richard and I are basically describing the same process. Good luck with your project.

  • devin066devin066 Posts: 26

    I'll add you might want to  set the Genesis figure to base resolution before export, but having just learned how to do this, these are great descriptions!

  • rosselianirosseliani Posts: 506

    devin066 said:

    I'll add you might want to  set the Genesis figure to base resolution before export, but having just learned how to do this, these are great descriptions!

    I prefer to use a hi resolution .obj Genesis figure as a fitting mannequin. Base resolution export is only for making morphs, except for Published Artists.

  • SquishySquishy Posts: 707

    I used to sweat this, but tbh for tight fitting garments the Smoothing modifier really does all I need it to do and I don't think a ton of precise fitting morphs is really worth doing any more.

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