Batch rendering (Render queue)

Hello,

Curently im using batch-renderer-for-daz-studio from rendo For batch rendering.

This works fine but im getting the duplicate formula message so nothing was rendered :(

Can i override this message with this: https://www.daz3d.com/render-queue

Thanks

(I will look into this (multiple) duplicate error but im really stretched in time as it is.)

Thanks again.

Comments

  • dragotxdragotx Posts: 1,147

    No, as far as I'm aware Render-queue won't override that error.  I do recommend Render-Queue over batch-renderer though, especially if you have larger scenes or small vram on your GPU.  Bath-renderer is a great utility, but Render-queue's ability to restart Studio between renders is a game changer due to Studio's issue with releasing Vram after a render is complete.

  • MescalinoMescalino Posts: 436
    edited January 2020

    Ok thanks. Guess i need to fix that probleem first. Currently a scène takes about 20-30 mins before i see the first iterations starting and the image build up. And i have about 35 of those scenes... Have 16gb ram an 8gb vram but daz is snooping up 10gb on the scène before i press render. Guess the reboot function is my friend then ...

     

    EDIT: It seemed only 1 asset was causing this. (i tested it with a default G8 character) So now going to try the scene(s).

    Post edited by Mescalino on
  • GoggerGogger Posts: 2,502

    If I read it right in another thread (no clue which one that was) , it was explained that the "duplicate formula" error is a DAZ Studio level error that the script (any script?) cannot over ride without SkyNet like access so yeah, it hangs the render process until clicked.  I've been using Render Queue and must say, it is a God send!  I can spend an hour setting up renders and then let them all render while I sleep, or work, or just take a break.  This one script has increased my productivity exponentially!  

  • MescalinoMescalino Posts: 436
    edited January 2020

    I managed (luckily) to find the problem. I deinstalled. Now i need to open and resave all me scenes as it seems to have stored a morph. This is strange as i am 200% sure i did not use it. 

    Anyways in my first scene test resaving the scene seems to work. It also gives me a chance to fix the camera as it had the headlamp on and i dont use "real" lighting in the scene. Though im planning on adding a point light in the top center of the scene as its prety dark and to save some render time i rather light it up and if need darkenit a pit in postwork.

    Thanks for all the advice.

    Post edited by Mescalino on
  • dragotxdragotx Posts: 1,147

    Yeah, with Render Queue I was able to get 6 scenes rendered out overnight accross my machines, several of which were enough to dump any subsequent scenes down to CPU without the restart between them.  Love that little utility

  • chromchrom Posts: 261
    edited January 2020

    *** deleted - wrong discussion ***

    Post edited by chrom on
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