VR 360 render thread.

I was gifted with an old oculus, and after a little research, found that not only was my beloved (if neglected) DAZ3D was able to render 360 pictures compatable, but also they would work with Facebook's 360, I was thrilled. 

Spherical Lens, IRAY renderer.  2 to 1 ratio.   Facebook needs jpg files with Camera Model set to RICOH THETA S, and the Camera Maker set to RICOH.

 

Here are a few of mine that Daz folks might recognize.     Have you done any yourself?

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