Does DAZ studio crash for anyone else deleting bits of genesis 8

I can safely delete bits of clothing etc with the geometry editor

but if I do it to Genesis 8 it invariably crashes to the desktop

other genesis generations are not as fussy

I want to do this for FBX exports for parts I cannot hide

Comments

  • TorkudaTorkuda Posts: 148
    edited December 2019

    Don't think you're supposed to be deleting parts of a model to begin with. Odd that studio is letting you do that. From now on don't, sounds like a bug that you're allowed in the first place. Maybe re-install? If that's not an option, still, stop deleting parts of models- just turn off their visibility and use opacity maps- opacity maps really aren't hard to make if you want to learn.

     

    Am I missunderstanding your question?

     

    (Not as new as I look, I've been using Daz products for over a decade. My experience with studio is limited but it looks like it has the same rules as Carrara on this subject. You can't us the posing interface to delete parts of a mesh. Independent pieces? Sure. But parts of a single mesh? No.)

    Post edited by Torkuda on
  • I have done this since we got a geometry editor on every figure up to Genesis 8

    is 8 and/or the later DAZ studio build

    no, one must not under any circumstance save it

    it is strictly for FBX export to other software

    I know how to make opacity maps etc I have been using 3D software for including DAZ studio 10 years

    I am not doing this to use in DAZ studio

  • nicsttnicstt Posts: 11,715
    edited December 2019

    I'll try and get back to you.

    Like you, no problems elsewhere, but haven't so far needed to on Genesis 8.

    Edit:

    I  thought it had crashed, but it just took a while to do.

    I hide the geometry, then delete it. I've always done it that way, so if there is a different method, try hiding then deleteing.

    deleted geom.JPG
    624 x 1100 - 140K
    Post edited by nicstt on
  • yes they added delete without hiding so was using it, maybe I best hide first.

    I mostly remove inner mouth parts etc and bits under clothing to make lower poly extra figures for iClone and UE4

  • Are you getting any crash error pop ups?

    Might want to screen shot that if you are.

     

    As an alternative, try saving it as a scene subset at various points in the deletion process.

    I just tested this and even on genesis 8f in 4.12, it'll reload with the deleted polygons missing without futzing the original figure.

     

  • PadonePadone Posts: 4,016

    I want to do this for FBX exports for parts I cannot hide

    Though daz studio includes some editing tools, I'd not consider it an ideal platform to edit figures. I guess you'll have a better time with blender, that is, daz studio > fbx > blender > fbx > ue4.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,104
    edited January 2020

    I can and do use Ultimate Unwrap3D too to edit FBX just wondering why it's now so crashy in DAZ studio when previously it wasn't

    Post edited by WendyLuvsCatz on
  • nicsttnicstt Posts: 11,715

    I'm using latest Beta, and it is more unstable than usual for betas; I tend to use betas and rarely the current release.

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