Gen8 model quality issues, besides long loading times.

JD_MortalJD_Mortal Posts: 760
edited December 2019 in Daz Studio Discussion

One of these is not specific to Gen8, but I added it here, just because they were observed with the model, as I was trying to figure out a way to stop Daz from crashing after one render, if it made it that far. (Sorry, the severe JPG compression, that the Daz forum uses, has destroyed the original images quality.)

1: Shadows on the tailing edge of a light source are not "blending". Leaving horrible sharp lines and hard-shaded triangles. This is all over the model. Seen anywhere there should be a smooth-blended shadow on a curved surface. Trailing from the direct-light fall-off. Oddly, sitting right next to perfect blended triangles, and even within a perfect blended triangle. As if there are two individual shadow passes overlapping one another. One isn't using the curve-smoothing normals from the surfaces correctly, or at all.

2: There is a seam on the top edge of the torso, between the neck and the shoulder. Looks like a long scar, but at the right lighting, and zoom, it is just a hard shadow, like the surfaces don't actually touch, with one like it is raised just a little. Not to mention the obvious mismatched texture patterns. One on the front looks like skin, the texture on the back and neck looks like orange-peel.

3: There is a layer of triangles on the lower eyelashes, which has incorrect UV mapping. The texture repeats, which is unfixable by the user, unless you edit the lashes so they don't extend to the ends, essentially trimming the eyelashes so they are shorter. (At first, it looked like a second set of eyelashes, poking through the eyelids. However, after closer inspection, it is a UV mapping issue, where the last segment simply repeats at the end.)

4: There is hair on the models forehead. Not just peach-fuzz, which looks odd, as it is nowhere-else... But also there are four dark long hairs, on the bald head, in the same spot. I don't recall people having hairy foreheads, upon close inspection.

Post edited by JD_Mortal on

Comments

  • JD_Mortal said:

    One of these is not specific to Gen8, but I added it here, just because they were observed with the model, as I was trying to figure out a way to stop Daz from crashing after one render, if it made it that far. (Sorry, the severe JPG compression, that the Daz forum uses, has destroyed the original images quality.)

    1: Shadows on the tailing edge of a light source are not "blending". Leaving horrible sharp lines and hard-shaded triangles. This is all over the model. Seen anywhere there should be a smooth-blended shadow on a curved surface. Trailing from the direct-light fall-off. Oddly, sitting right next to perfect blended triangles, and even within a perfect blended triangle. As if there are two individual shadow passes overlapping one another. One isn't using the curve-smoothing normals from the surfaces correctly, or at all.

    Terminator effect, an issue not limited to Genesis 8 or Daz Studio.

    JD_Mortal said:

    2: There is a seam on the top edge of the torso, between the neck and the shoulder. Looks like a long scar, but at the right lighting, and zoom, it is just a hard shadow, like the surfaces don't actually touch, with one like it is raised just a little. Not to mention the obvious mismatched texture patterns. One on the front looks like skin, the texture on the back and neck looks like orange-peel.

    3: There is a layer of triangles on the lower eyelashes, which has incorrect UV mapping. The texture repeats, which is unfixable by the user, unless you edit the lashes so they don't extend to the ends, essentially trimming the eyelashes so they are shorter. (At first, it looked like a second set of eyelashes, poking through the eyelids. However, after closer inspection, it is a UV mapping issue, where the last segment simply repeats at the end.)

    4: There is hair on the models forehead. Not just peach-fuzz, which looks odd, as it is nowhere-else... But also there are four dark long hairs, on the bald head, in the same spot. I don't recall people having hairy foreheads, upon close inspection.

    Are you claimng these apply to the figure or the textures? I'm not entirely sure what you are seeing here anyway.

  • Hurdy3DHurdy3D Posts: 1,076

    to fix the shadow triangels, try to increase sub-d

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