Is the new MESH GRABBER the game changer I think it is?

2

Comments

  • HaruchaiHaruchai Posts: 2,027
    lilweep said:

    The thing I see now? I want the ability to add more edges and vertices to better define the faces I play with. ATM the models faces are pretty static so I am stuck working with what is there.

    Here is an example. I want to add thin defines spikes to this limb. Yet because the face of the model is what it is, I am stuck with a thicker structure than desired.

    Still, I love this tool and really want it expanded on and to become a core part of Daz.

     

    doesnt daz have a way to convert to sub d or something, which subdivides the mesh ?

     

    Does it? Ive just done it in blender and such, if it doe - got a screenshot or directions?

    It's under Parameters. If the mesh isn't already High Resolution you can make it so under Scene-Edit-Geometry-Convert to Sub-D

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  • jardinejardine Posts: 1,216

    people who're wondering--there's a link to the mesh grabber manual on the thread richard pointed out above.

     

  • lilweeplilweep Posts: 2,746

    oh ok, well according to the manual

    Notes
    1. The higher the density of the mesh that the tool works on, the better the results will be. The tool can only move vertices around, and if there are not enough vertices, then the results will not be optimal. (As an extreme example, if you create a plane primitive without any subdivisions, the tool can’t do anything with it except move its four corner vertices.)
    2. The tool works fine with subdivided meshes, but it modifies only the base-resolution mesh; the subdivided mesh will be interpolated by Daz Studio as usual.

  • HaruchaiHaruchai Posts: 2,027

    The thing I see now? I want the ability to add more edges and vertices to better define the faces I play with. ATM the models faces are pretty static so I am stuck working with what is there.

    Here is an example. I want to add thin defines spikes to this limb. Yet because the face of the model is what it is, I am stuck with a thicker structure than desired.

    Still, I love this tool and really want it expanded on and to become a core part of Daz.

    We need to be able to better control how thin and thick extrusions and such are :)

     

    Would reducing the falloff zone make this more spiky?

  • dragotxdragotx Posts: 1,147
    I purchased this today, and haven't had much time to okay with it but I'm already in love. Extremely simple to use, in about 30 seconds I had a piece of clothing morphed down in a way I've never been able to do. This is a great utility so far
  • TheKDTheKD Posts: 2,711

    Wow, this tool will save a lot of time I think, rather than having to GoZ every little thing, can just fix some stuff right in DS. And it's very zippy, not slow like when I try stuff like weight painting. Thanks for making it.

  • PadonePadone Posts: 4,019

    Though from the description it seems to me this tool doesn't work for animations while the d-former does.

  • Leonides02Leonides02 Posts: 1,379
    Padone said:

    Though from the description it seems to me this tool doesn't work for animations while the d-former does.

    You can make morphs out of the mesh changes, and you can use the morphs in animations.

  • DripDrip Posts: 1,238
    lilweep said:

    The thing I see now? I want the ability to add more edges and vertices to better define the faces I play with. ATM the models faces are pretty static so I am stuck working with what is there.

    Here is an example. I want to add thin defines spikes to this limb. Yet because the face of the model is what it is, I am stuck with a thicker structure than desired.

    Still, I love this tool and really want it expanded on and to become a core part of Daz.

     

    doesnt daz have a way to convert to sub d or something, which subdivides the mesh ?

     

    Yes, but Daz Studio itself only allows selecting the vertices from the default subD level, not the HD ones. And this tool too, is limited by that as well. So using mesh grabber on a HD shape only allows it to grab the standard vertices and polys, but, at least, the subD vertices and polys will still follow whatever happens to the regular vertices and polys around them.

  • I am so excited to see the new mesh tool that came out ( https://www.daz3d.com/mesh-grabber ). I love this tool and I am so excited to see this option finally come to Daz. It's long overdue.

    I bought this tool, and highly recommend it. I was so tired of jumping in and out of Hexagon and Blender to do minor touch-ups.

    Seriously, this should just be a normal feature and should be fully integrated into Daz3d in the next update. PLEASE DEVELOP THIS FURTHER!

    you know what else should be a normal feature? the tens of scripts that convert stuff from g3-g8, v4->g8, etc. we gotta pay literally $100s for all these scripts.

  • I am so excited to see the new mesh tool that came out ( https://www.daz3d.com/mesh-grabber ). I love this tool and I am so excited to see this option finally come to Daz. It's long overdue.

    I bought this tool, and highly recommend it. I was so tired of jumping in and out of Hexagon and Blender to do minor touch-ups.

    Seriously, this should just be a normal feature and should be fully integrated into Daz3d in the next update. PLEASE DEVELOP THIS FURTHER!

    you know what else should be a normal feature? the tens of scripts that convert stuff from g3-g8, v4->g8, etc. we gotta pay literally $100s for all these scripts.

    but DAZ wants you to buy new stuff not convert it, it's lovely they allow people to make those scripts and sell them, they often go on sale,

    that said I only ever bought a couple because you can still manually do it for nothing yourself one item at a time if you can be bothered too,

    I would buy a script batch  converting back to genesis 1 in a heartbeat though.

  • ChoholeChohole Posts: 33,604

    I am so excited to see the new mesh tool that came out ( https://www.daz3d.com/mesh-grabber ). I love this tool and I am so excited to see this option finally come to Daz. It's long overdue.

    I bought this tool, and highly recommend it. I was so tired of jumping in and out of Hexagon and Blender to do minor touch-ups.

    Seriously, this should just be a normal feature and should be fully integrated into Daz3d in the next update. PLEASE DEVELOP THIS FURTHER!

    you know what else should be a normal feature? the tens of scripts that convert stuff from g3-g8, v4->g8, etc. we gotta pay literally $100s for all these scripts.

    But you got a highpowered program free. It's up to you if you want to pay to make it even better with 3rd party add-ons

  • p0rtp0rt Posts: 217
    edited December 2019

    need this for dforce/dynamic cloth 11m

    Post edited by p0rt on
  • FSMCDesignsFSMCDesigns Posts: 12,844

    you know what else should be a normal feature? the tens of scripts that convert stuff from g3-g8, v4->g8, etc. we gotta pay literally $100s for all these scripts.

    It is in DS, you create a clone and then autofit, it's what I do since the main developer of those converters nickles and dimes you to death with gender specific products instead of generation specific like many other PAs.

  • RAMWolffRAMWolff Posts: 10,345
    Haruchai said:

    My reaction was....AT LAST...  a version of Poser's morph tool in Studio

    My thoughts exactly! yes

  • Install issue.

    It is not showing in DIM and if i try to manually install then it does not show in Daz.

     

    Any Ideas?

  • I've been trying and trying to find a way to alter DM trenchcoat, and Dformer ain't cutting it. This looks promising

  • TheKDTheKD Posts: 2,711
    droidy001 said:

    Install issue.

    It is not showing in DIM and if i try to manually install then it does not show in Daz.

     

    Any Ideas?

    Check to make sure it's not installing to an old, no longer used directory. Bitrock installers are dumb like that lol.

  • TheKD said:
    droidy001 said:

    Install issue.

    It is not showing in DIM and if i try to manually install then it does not show in Daz.

     

    Any Ideas?

    Check to make sure it's not installing to an old, no longer used directory. Bitrock installers are dumb like that lol.

    You mean for the manual install? How would I check where its installing to? Also why would it not show in DIM. No problem with other products. Thanks.
  • RobinsonRobinson Posts: 751

    Can someone confirm, this is like "grab" and drag around brushes in Mudbox?  Are there other tools like smooth, etc.?

  • jestmartjestmart Posts: 4,449

    It is like proportional editing as you have to select poly(s) first whereas scuplt brushes act directly

  • It reminds me of an old Louis C.K. skit I saw about him on an airplane with a millenial that was complaining vehemently about the flight being delayed by 20 minutes. Louis responded incredulously, "Yeah? And then what happened? Did you sit in a chair and FLY THROUGH THE AIR?!"

    We complain about Daz Studio, but I try to remember that it's probably the most amazing tool of its kind, anywhere. Where would many of us be if we actually had to depend on native artistic talent, and I mean the fine motor skills aspects of it?

    Has a tool that is twice as good existed in Blender (and probably other apps) for I-Don't-Know-How-Long? Yes. Would I even be invovled in 3D if it weren't for Daz? No. It may not be a game-changer, but it may be a Daz Studio game changer.

  • nicsttnicstt Posts: 11,715

    What percentage of active DSers are MAC users?

    - Greg

    well that would be about as easy to ascertain as how many DAZ users are left handed or vegans laugh

    I know a few on the forum are as the post specific things about it but it doesn't tell me any more than how many use Photoshop or Gimp and DAZ wouldn't really know either.

    We only know more PCs sell than Macintoshes in the general population but possibly more creative people buy Macs due to certain features especially musicians.

    Not any more.

    I know of Mac users who have gone to the dark side, and am unaware of any going the other way.

     

  • nicsttnicstt Posts: 11,715

    I am so excited to see the new mesh tool that came out ( https://www.daz3d.com/mesh-grabber ). I love this tool and I am so excited to see this option finally come to Daz. It's long overdue.

    I bought this tool, and highly recommend it. I was so tired of jumping in and out of Hexagon and Blender to do minor touch-ups.

    Seriously, this should just be a normal feature and should be fully integrated into Daz3d in the next update. PLEASE DEVELOP THIS FURTHER!

    you know what else should be a normal feature? the tens of scripts that convert stuff from g3-g8, v4->g8, etc. we gotta pay literally $100s for all these scripts.

    Daz is in the busines of selling content; they provide pretty decent software to use said content. Take away that income - and no development.

  • 3dOutlaw3dOutlaw Posts: 2,481

    Does this give you the ability to smooth a zone, similar to the Soften Tool in Hexagon?

  • thd777thd777 Posts: 945
    edited February 2020
    3dOutlaw said:

    Does this give you the ability to smooth a zone, similar to the Soften Tool in Hexagon?

    No, it does not. At least not in an automated kind of way like the soften tool.

    TD

    Post edited by thd777 on
  • mr clammr clam Posts: 707

    With the coupon, you can score Mesh Grabber for under $10 today!

  • 3dOutlaw3dOutlaw Posts: 2,481

    Well, darn...thanks for the quick reply!

  • 3dOutlaw3dOutlaw Posts: 2,481
    edited February 2020

    ...

    Post edited by 3dOutlaw on
  • mr clammr clam Posts: 707

    I used the pc-three-50 coupon from the banner today.

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