hi i made a new leather coat i hope it came out good so far
lasagnaman
Posts: 1,001
in The Commons
this is the pic i was going for this is the link to this coat https://www.amazon.com/WOMENS-LEATHER-Ladies-Bomber-Leather/dp/B00GM6J07K?th=1

Comments
That coat looks great and pretty spot on!
thanks so much you think it looks like the pic thats what i was going for i am also working on this one too
Did you intend for the jacket to not pull in at the waist? Also there is something going on with the left collar.
yeah i did notice that i will fix that thanks for bringing that to my attention
that looks good you should sell that lol
looks good.
would I would love to see is:
the only problem is dont know how to use morphs in other software i wish i did if you can help me walk me through it i would ve glad to add that definitely .i use fit control which is so awesome for clothing.
what i can do is open the jacket so you have it open and closed ill make 2 coats that way with fit control you can morph it any way you like
I'm a totally beginner, too.
But I did in the past some easy adjustment morphs for G8 in Blender.
Basically you just have to edit the mesh in Blender, export it as an object and load the new object via loadmorpher in DAZ into to object as a new morph.
Important is, that you don't delete or add new verticies. The base mesh has always to be the same.
Here's a video. Workflow should be the same for cloth:
yes, this would also work
did you forget to answer?
you quoted us, but no text
lol no it works funny on the iphone i’ll respond when i get home from work sorry about that
dForce will handle most of the morphs much better than morphs would. Using dForce to have a garment drape across a chair or fallen to the floor are really easy.
best would be a morph that prepare the coat with a morph for dForce. I usuale do such stuff with dForce, but it's always a lot of work to prepare the clothing for that.
? How are you prepping a dForce item for simulation? If you mean setting up an animation to do the sim I don't see how a "morph" would eliminate that.
If you put a a shirt or a jeans in it's original pose into a dForce simulation, to get a piece of cloth which dropped somewhere down I get ususally awefull results. I also move a bones, to get into a fitting position before I run the simulation.
I've had to mess with the gravity and air resistance numbers to get a "pants around ankles look right but to get a drape over furniture look the most I've ever had to do was rotate the item around so it doesn't drop quite flat down.
boy i got to tell you dforce looks so hard to do
is it difficult.cause i cant figure out how to do it if
someone can help me that. would be great
also i don’t know how to take marvelous designer clothing into daz and use dforce with it. does anyone know. thanks