How do I drape dforce hair without having to animate it?
Double-header today, second question, two parts
1) How do I drape dforce hair without having to animate it. I hate that. It takes up time that it should not take. With the old dynamic cloth engine, you could put a dress on someone and render it on the pose without having to animate it. I just want the hair to drape on a posed figure without it wasting an inordinate amount of time going through an animation process. Is there a way to do that?
2) How do you drape dforce hair and a dfrorce dress on the same figure? Can I just drape a dress and a hair piece without having to animate it simultaneously because that will most likely crash my computer. In the old dynamic cloth engine, you could freeze a drape and it would not change. Is there such a thing in dforce where once it is draped, you can freeze it without it having to go through the animation again when you are draping something else. ...This is probably still part of the above question - is the there a way to just drape without animating. I really hate that animation process. It's just such a waste of time.
OK, that's it. Easy peasy. Teach a neophyte a new trick. Thanks to all who give it a go. Oh, and Happy Thanksgiving! And if you're not American and have no idea what I am talking about, then just have a great and wonderful night with your family.
Moon_baby

Comments
1) I assume this not so much animation but starting from the memorised (probably zero) pose - in whichc ase you can turn that off in the Simulation Settings pane. Just bear in mind that starting from the current pose increases the risk that the item will intersect itself or the figure, ruining the simulation.
2) You can Freeze Simulation in the Parameters pane, or set an item not to be Visible in Simulation. So make the hair invisible, simulate the cloth, freeze the cloth, make the hair visible in simulation, and simulate it.
@Richard Haseltine Thank you, Richard! I will take a look and try what you suggested. I know the "animation" process is the best but it's tiresome. It takes so long. Sometimes all that is needed is a quick drape, nothing super fancy. Left over discrepancies can be taken care of in Photoshop or Painter. I just need the rough render sketch, so waiting for the body and the hair to synch up in an animation is totally uncalled for when the old (still usable) dynamic cloth engine could drape as a static pose. If I wanted movement, I just added wind to give it that little something extra. If I use the animation timeline for dynamic cloth, it gets complicated when you want to change the pose. Besides, I've never really noticed the difference in the final outcome. Just call me impatient. There, I said it. :) Thank you for your time, Richard.
Moon_baby
Just make sure if you're draping without starting from the memorized pose that nothing is intesecting before you start, or it'll all pretty much explode on you.
It's a bit hard to see with hair when it's using trans maps, as sometimes there's pieces that are sticking into your figure that you can't see, or you're not sure about. I usually start by applying the Uber Base shader to all of the hair materials, that way you can see the entire geometry of the hair before you start draping. Once I'm sure I don't have anything poking into my figure, then I'll apply the desired material to the hair.
As an added bonus, draping hair without the MATs applied tends to drape significantly faster!
There's also a setting in your dforce simulation settings for the quality of the drape. I'm not at my home computer, but it's basically three tiers, and I believe it's set to "Best" by defualt (it's a dropdown menu on the bottom of the simulation settings pane). You can usually get away with setting that to "Better" instead of "Best" and it should drape a fair bit quicker, without much of a noticeable difference.
@Thyranq Thank you, Thyranq, I will definitely try that setting. I never thought of it! If that speeds things up, it is worth it. As for hair intersections, I always use the suggested start poses for the dynamic hair. They literaly lift the hair up and away from the body so that no part of it intersects with the character. I just hate going through the "animation" wait, but I probably just need to get a faster computer. :)
Thank you again!
Moon_baby
Increasing gravity can help a lot; it can also give a different look, which you may not like so worth experimenting