Fibermesh Lashes (from LUXE content) stretching when fitted to character
Hey! I'm relatively new to DAZ, and I'm struggling with an issue I have with my G8F. I have installed Genesis 8 Female head morphs, and LUXE fibermesh brows and lashes, and after playing with my G8F's eye shaping I've find its been stetching the fibermesh lashes strangely. If I change their fitting to "none" it resolves the issue, but then they aren't sitting correctly on my model and it's difficult to correct for that. I've spent hours trying to troubleshoot this but am struggling to find documentation that might help. I've attached screenshots below.
Does anyone know how to resolve the issue? I don't want to have to leave my G8F with just the default eye shape, I'm trying to make unique looking characters for concept works.

Comments
The only way to fully resolve it would be to create custom morphs for the Luxe Lashes to match match the base morph - otherwise DS projects the chnaged shape of the base into the lash mesh, but obviously it doesn't know how they should change. Actually, it would eb a pain but if each lash is modelled you could possibly set each as its own Rigidity Group, with a reference polygon set to the base where it meets the skin, but I don't know if there's an coded or practical limit to the number of Rigidity Groups a model can have.