Billiard Room Question (Solved)
Charlie Judge
Posts: 13,318
Are the pool balls in the Billiard Room individually placeable or are they one object? All I see in the promos is the one rack group; but can we make renders of games in progress?
Post edited by Charlie Judge on

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I doubt very much they are one object, it would be rather silly to do that, also modeling wise (more work). The painting also looks like it's a render from the set.
Reading the description and looking at the promos, it does look like like it is one single object instead of separate balls.
Well it could be (probably is) a preset that's included but I doubt very much it doesn't include the individual balls also. That would make no sense.
I agree, but there are plenty of things in the DAZ store that make no sense, LOL
Thanks for your responses.
Yep like doors that don't open or even worse rooms with no doors.
I guess I could always return it if it doesn't have individual pool balls. But I was hoping that someone who already had it could verify whether or not it has individual balls so I could avoid having to return it if it doesn't.
Maybe this would be a useful addition?
https://www.daz3d.com/the-billiard-table
Haha, yes, don't get me started...
OK, I decided to go ahead and get it while it was on sale. Unfortunately the rack and balls is one single prop. There is, however, a work around. The rack and each ball is a seperate material zone; so, you can load the prop x number of times and set all the zones (except the one you want in each case) to transparent (zero opacity). A bit of a nusisance but doable. Simalrly the 3 white balls on the side of the table are part of the single table prop but can have their surfaces set to transparent. Additionally there is no seperate cue ball.
So I am debating whether or not to keep it. If it was near full price I definitely would return it; but for what I paid (less than $7) I am undecided.
Edit: somehow quoted instead of edited - see below for post - pretend this one said something profound
Create primitive: Sphere - and add shader? (Edit: sorry, I was thinking of British pool which just has red and yellow balls rather than numbered striped/spotted balls - below should work though)
Or use the geometry editor to remove all but one ball, then save it as its own scene-subset / Support Asset for future use (repeat for each ball type).
It all sounds overly complex. I wonder what it takes to make the balls move according to physics. I had a win 95 game that did a good job so it shouldn't be too hard with todays tools.