3D RHuman Real Character creation.

I am trying to create, design and build of a human realistic character. The character needs to be rigged for animation and for speaking. If someone has any ideas of pipeline and time (knowing there are so many variables) to essentially bring the character to a state where it is ready for animation.
Once the character is completed, it will be used to create various long and short animations including speaking or teaching about certain processes. This has to be believable real, I'm looking to reach Alita quality animation and rendering.
If anyone has done this before, steer me in the rightdirection or interested in working with me to make this a reality, then message me.
Cheers.

Comments

  • ChoholeChohole Posts: 33,604

    Do none of the figures which come with Daz Studio  fit the bill?   or the Add on characters which are in the store

     

  • wolf359wolf359 Posts: 3,940
    edited November 2019

     it will be used to create various long and short animations including speaking or teaching about certain processes. This has to be believable real, I'm looking to reach Alita quality animation and rendering.


    You will Not achieve ANY of the above stated goals, using Daz genesis figures and certainly not using the Daz  studio software to animate or render.

    Here is a very brief breakdown of Weta digital's process

    Post edited by wolf359 on
  • FSMCDesignsFSMCDesigns Posts: 12,847

    Agree with Wolf on this also!

  • GordigGordig Posts: 10,645

    Alita cost $170 million to make, was produced by a man whose career has been defined by pushing technological boundaries, and the effects were produced by multiple teams of top industry professionals. You....might want to set your sights a little lower, especially if you're so early in the process that you're asking these questions.

  • fastbike1fastbike1 Posts: 4,081
    edited November 2019

    @Gordig

    Well said! yes

    Post edited by fastbike1 on
  • nonesuch00nonesuch00 Posts: 18,795

    In my opinion, it's only a matter of a few years, less than 5 years I'll guess, before one of the big, probably all of the big, game engine companies integrates the ability to make and animate such 3D realistic human models as part of their game engines.

    No, that's not a unrealistic expectation given current hardware and software trends in entertainment computing. The clock really is ticking on some of these only technologies, at least if you desire realism. To creatively caricature and stylize is more nebulous and so, my opinion again, won't be as readily available to end users.

    You'll literally be able to create an animated play directly on your computer easily. No great technical impediments will stand between your story and you making an animated play out of it. Likewise, it will probably be pretty easy for non-programmers to make games too, albeit like those of today, limited by the game behavior trees & the AI's ability to learn and more importantly the AI creating unique challenges for game players. I'd guess such AI is a bit further down the road though. And their is the problem of mobile not having the compute power to do such AI unless the AI tasks are networked batched to AI servers.

  • nonesuch00nonesuch00 Posts: 18,795

    Oh, I forgot to mention to the OP. To do what you say, you need to crawl before you can walk so on YouTube search for "Darrin Lile" and do his tutorials in Blender on how to model and animate a character in Blender. Learn that and then go to realistic modeling of people in Blender as there are tutorials on that on YouTube as well and the general concepts you learn you'll be able to reach a fairly decent part of your goals in about a year's time if you really work at it. Like a 16 hour a week job for the entire year if you haven't too many other commitments interfering.  

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