How G2 mesh auto-fixes "candy wrapper" LBS problem?
When I twist left forearm to extreme value (-180) and continue holding mouse button I can see "candy wrapper" artifact (daz_slider_1.png). But as soon as I release a mouse button - mesh corrects itself and looks much nicer (daz_slider_2.png). I ported G2F to Unreal and it looks pretty much the same as in first screenshot (with problems). I thought that some JCM are applied, but JCM are used only in G3/G8 models. Is there a way to make G2 models look in Unreal the same as in Daz? How Daz auto corrects mesh problems?

Comments
Please put DS into an untextured mode for you screen shots. Genesis 2 has JCMs, though not as many - it also has bulges, which do a similar but more narrowly defined job. However, I would rathe expect a 180 degree plus twist to look painful.