Head distortions in FBX export

This discussion was created from comments split from: Completely get rid of head?.

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  • I exported a character model as an FBX from DAZ 3D, and when I open it in Blender, the head appears giant, crooked, and the hair is out of place. Why is this happening and how can I fix this?
  • In further detail after some experimenting, when I export my model from DAZ 3D, during the export process, the head becomes giant and falls out of place. It winds up that way no matter what program I open it in afterward (Blender, 3DS MAX). I did find a solution for that problem. If I export the character model as an OBJ, then the head doesn't turn giant and fall out of place. However, another problem occured. I need to replace my character model's head with another one once I get it into Blender. The only way I know how to do this is by using the Transfer Object Data method, which is where the problem comes in. When I do that, it changes the location and rotation, which causes the head to no longer be lined up with the rest of the model. Why is this happening and how can I fix it?
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