Completely get rid of head?
in The Commons
Is there a way to completely get rid of the Genesis 8 model's head? I replaced my character's head with another one and just hid the G8 head, but I'm trying to export my character model for posing references, so the G8 head will reappear if I do that, and ruin everything. How can I completely get rid of it?

Comments
The Geomerty Editor Tool may be what you need, but it may distort around the 'remaning' neck area once you removed the head polygones, so be warned.
There's not really enough information there. What is the strange mass like? Can you click on it with a posing tool, and if so what gets selected? How about if you click with the Surface Selection tool?
How are you exporting?
Merged threads - please don't post the same question twice.
There is a new product called "Divisible" at Renderosity that looks like it does that. At least for G8 females.
for FBX export you are better off clicking the eye icons in the scene list to closed for all the head parts and exporting with not hidden
I myself found using the geometry editor destroys the skinning on rigged mesh using FBX export
That image is rather too small to figure out what is happening. By selecting I mean could you click on the weird area with one of the mentioned selection tools and have something be selected, and if so what?
Two of the htreads were functionally the same and the other on the head mesh was clearly related. I will grant that the one on exporting with a visible head is somewhat different (though it still seemed to eb part of the same issue, getting the figure into another applciation via FBX) so i will separate it back out.
https://www.daz3d.com/forums/discussion/367216/head-distortions-in-fbx-export#latest