Get two objects in the same exact place?
in The Commons
In DAZ 3D, how can I get two objects in the same exact place? Changing the numbers doesn't work because of the origin points of the objects.

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The Align pane has a lot of different options to match up fronts, backs, left, right, etc.
I still don't understand why DAZ cannot supply a centre pivot script and a send to origin script.
these are pretty basic needs
doing it with the bone/joint editor moving that twiddly green gizmo is unnecessarily painful
If they're objects and not figures, you could sent them to Hexagon. Select the model and zero out the X and Z axis. Set the Y axis at half the model's height so it sits on the floor. On the other hand, if you want the center point at the exact center of the model, then go ahead and zero out the Y axis, but this will have the object resting through the floor at its zero point. Then send it back to DS. This will place the model's zero point at the center of the "world." Do the same for the other model, and they will be zeroed out in the same space. As long as you don't mess with the geometry of the object in any way, the UV maps shouldn't be affected, but you might have to reapply the textures. And Hexagon has an annoying tendancy to add a new def_mat category to the textures with no polygons attached to it (but that can be removed with geometry editor).
If you open the tool settings tab you can type in the coordinates, for example 0-0-0
https://sites.google.com/site/mcasualsdazscripts/mcj