Using Transparent PNG on a plane...
OK, so this is want I want to do...
I want to be able to have some text "floating" in the air in a render.
I created an image of the text, saved as a PNG, and them using Photoshop deleted the white background to make a transparent PNG file.
In my scene, I created a plane primitive, then used my transparent PNG as the diffuse color image. I also used it as the opacity image. In DS, it appears just the way I want, with the back ground of the image showing through. However when I render, the whole plane shows up as a light gray box. I've tried all sorts of surface settings, but not working...
Is there a better way to do this or a setting to try?
Thanks,
Treebeard

Comments
So instead of using a transparent PNG which didn't work, I created a transparency mask which did.
So problem solved...
thanks though.
Treebeard
Greetings,
I don't know if D|S has fixed it, but I had terrible, terrible luck using a transparent PNG to do effects in DAZ Studio. Like...D|S crashed when I did it. It was a long time ago, but it upset me a lot at the time. It turned out that D|S only cared about the color in the opacity channel, it didn't care about the alpha in the diffuse channel, and that (in fact) alpha in the diffuse would blow it to kingdome come.
It's probably been fixed now, but it soured me on trying to make my own textures for a long time.
You might have encountered a version of this, where what had to go in opacity was a black/white mask instead of a full image.
-- Morgan
You simply need to create a black and white image. White = what will be seen. Black = what won't be seen (transparency). Then you add that image (mask) into the opacity channel to get the transparency.
So if you wanted floating text, you'll have the text in white, the "background" in black and that image will be your mask.