Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
The features were never locked, once they were in 3delight, as far as I know - but daz has limited resources and apparently writing, or comissioning, an enhnaced shader didn't make the cut for implementation (assuming it was considered).
Shift uses the rpeferred options, if they've beens et. To set the preferred state, or to make other selections, hold down cmd(Mac)/ctrl(Win) instead.
Some PA's are trying to bridge the gap. For example, https://www.daz3d.com/rssy-iray-to-3delight-converter-and-merchant-resource
Btw, 3Delight 12 is the latest version available, and it's been in DS from the 4.8 build onwards. So it's up to date, but DAZ could have made it possible to access the raytracer module from inside the render settings. Well you can actually do that by enabling progressive mode, but that does use a lot of shortcuts for fast raytracing, since it is meant for fast previewing.
3Delight went the cloud rendering route, I've seen some live examples of rendering multi mega scenes in a couple of seconds with full PBR features, very impressive and not very expensive. Sadly, there is no such option for DS 3DL as of yet, only for Maya, Katana and a few others:( So that's something DAZ could look into if they wanted to support 3DL.
Yes Richard, you have a point there. There were rumours among 3DL users for several years that wowie and Mustakettu85 are working on something. Now aweSurface has been in the store since last September, the current build is 1.3 and wowie is working hard on the next build, which apparently will be a majore one. He has also released a preview of his aweHair shader for scripted pathtracing that uses the 3DL special hair specular BRDF. I've tested it and just love it;) So hats off to wowie, I can't imagine the amount of work hours he's put into it.
So there's a lot of good things happening after all for 3DL users.
this good to know, thanks
Since we weren't involved in the decisions there's not really anything we can say with confidence. I woudl point out, though, that Iray was a very popular decision even if it wouldn't have been a priority for you.
According to the 3Delight web site, 13 is the newest version of the render engine which uses something called NSI. It states that it isn't compatible with version 12. When listing software that uses 3Delight, it shows Daz Studio but says, "It is based on our legacy RenderMan compliant rendering technology." Unless they've stated somewhere that they are going to continue developing version 12, then Studio will either remain on 12 indefinitely or upgrade to 13 and force a bigger change on all the people who prefer 3Delight (I don't imagine Daz would update their entire back catalog of 3Delight content to work with 13.). As long as NVIDIA keeps developing Iray, there would seem to be a longer product lifespan for Iray from this point on. I can see why Daz would focus on Iray now. However, it would be cool if Daz would expose the full power of 3Delight, especially if it isn't going to be updated any longer.
Interesting, will have a look, tks!
@JClave
Nice idea - have been considering a second GPU - but AMD 'cause the Nvidia proprietary driver, while ok for fullscreen games, is really rubbish for desktop computing on 'Linux. I'd forgotten how bad, my last Nvidia prior to this, was pre signed firmware and could use the Nouveau drivers.
Despite the odd problems, Wine is a far more usable solution, for the odd Windows program you just can't do without. Unity, Unreal and Blender have 'Linux native versions.
Plus, I'd have to maintain a Windows Licence, Windows updates, etc.