Send to Daz Studio/Reverse Deformations
Is there a way to reverse deformations when exporting an edited figure in Hexagon back to Daz with the Send to Daz Studio button to make a morph? I recently tried making a new morph based on another morph, but could not find a reverse deformations option with that function, so it all ended up tied together in a way I didn't want. How do you handle this with Hexagon?

Comments
Go to Edit>Preferences (DAZ Studio>Preferences for a Mac) and in the Bridges tab enable the advanced option for the Hexagon Bridge
Ah, thanks! That's so simple, but it just never occurred to me.