How do I turn a figure low-poly?

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  • Here you go. This is how I made the wee penguin.

    Well done!

  • WillowRavenWillowRaven Posts: 3,787

    I just saw https://www.daz3d.com/ultrascatterpro in the fastgrab section. Would this give me an assist will filling the scene with a colony of penguins? Do I need anything else for it to work?

  • barbultbarbult Posts: 26,238

    I just saw https://www.daz3d.com/ultrascatterpro in the fastgrab section. Would this give me an assist will filling the scene with a colony of penguins? Do I need anything else for it to work?

    Yes! But you have to take some time to read the user guide and learn how to use it. It has so many capabilities.

  • WillowRavenWillowRaven Posts: 3,787
    barbult said:

    Yes! But you have to take some time to read the user guide and learn how to use it. It has so many capabilities.

    Figures ... lol ... I'm more of a fan of instant gratification, lol ... but at this low price, it may be worth the buy and learn it when I have more time.

  • barbultbarbult Posts: 26,238

    You can spend the time learing the tool, or you can spend the time manually placing each penguin instance. That is the trade off. You'll have to decide which is easier for you. I'd snap it up at that price, though. 

  • WillowRavenWillowRaven Posts: 3,787
    barbult said:

    You can spend the time learing the tool, or you can spend the time manually placing each penguin instance. That is the trade off. You'll have to decide which is easier for you. I'd snap it up at that price, though. 

    Yeah ... probably right

  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited October 2019

    I just saw https://www.daz3d.com/ultrascatterpro in the fastgrab section. Would this give me an assist will filling the scene with a colony of penguins? Do I need anything else for it to work?

    You don't need ultrascatter. I just did this in 10 minutes. Loaded up a firstbastion winter landscape, copied the snow texture. deleted the rolling plain and added a flat plain, pasted the texture. Added the DAZ penguin. did 3 instance groups of 200 penguins each (600 penguins total) to make it a little less uniform. selected a few to turn them and give even more spacing, used the default Iray settings and rendered it in one munite with my rtx 2080

     

    penguins.jpg
    1508 x 878 - 1M
    Post edited by FSMCDesigns on
  • McGyverMcGyver Posts: 7,085

    I just saw https://www.daz3d.com/ultrascatterpro in the fastgrab section. Would this give me an assist will filling the scene with a colony of penguins? Do I need anything else for it to work?

    You don't need ultrascatter. I just did this in 10 minutes. Loaded up a firstbastion winter landscape, copied the snow texture. deleted the rolling plain and added a flat plain, pasted the texture. Added the DAZ penguin. did 3 instance groups of 200 penguins each (600 penguins total) to make it a little less uniform. selected a few to turn them and give even more spacing, used the default Iray settings and rendered it in one munite with my rtx 2080

     

    This is how humanity will end... The Penguipocalypse... Too cute to shoot, too deadly to avoid.

  • WillowRavenWillowRaven Posts: 3,787
    McGyver said:

    You don't need ultrascatter. I just did this in 10 minutes. Loaded up a firstbastion winter landscape, copied the snow texture. deleted the rolling plain and added a flat plain, pasted the texture. Added the DAZ penguin. did 3 instance groups of 200 penguins each (600 penguins total) to make it a little less uniform. selected a few to turn them and give even more spacing, used the default Iray settings and rendered it in one munite with my rtx 2080

     

    This is how humanity will end... The Penguipocalypse... Too cute to shoot, too deadly to avoid.

    I was thinking the same thing ... lol ... Terrifying!   I need my colony to be less structured and identical. I need varied sizes and poses.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    I was thinking the same thing ... lol ... Terrifying!   I need my colony to be less structured and identical. I need varied sizes and poses.

    Then you are going to have to do some of the work. You can easily turn or scale any of the instances. Was just trying to give you proof of concept, oh well.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,101

    OT but

    My horrid next door neighbour reminds me of a penguin 

    she wears a black and white tracksuit and has blue tufted hair

  • SevrinSevrin Posts: 6,313

    Here you go. This is how I made the wee penguin.

    Cool. You hatched it from an egg.

  • barbultbarbult Posts: 26,238
    edited October 2019

    Here's an example UltraScatterPro penguin colony using the free penguin from MostDigitalCreations. The terrain is TerraDome 3.

    • First I created a Geometry Editor selection set so I could tell UltraScatterPro to constrain the penguins to a small area of the TerraDome. 
    • I scattered over 800 penguin instances in just a few minutes, from a single penguin prop im my scene file.
    • I set the UltraScatterPro scaling to make quite a large variety of sizes. 
    • I used UltraScatterPro min elevation to keep them out of the water.
    • I used max slope to keep them off of the steep parts of the terrain.
    • I used UltraScatterPro affinity to make the group denser closer to the front of the scene.
    • I used UltraScatterPro rotation to have them face in different directions.
    • I used UltraScatterPro Point At alignment to keep them upright even on sloped surfaces.
    • I set the UltraScatterPro  minimum spacing distance to keep them from overlapping.

    All these thing are variable within UltraScatterPro.

    (I added this information to my UltraScatterPro thread.)

    Penguin UltraScatterPro Terra Dome_006.jpg
    2000 x 1500 - 2M
    Penguin UltraScatterPro Terra Dome_006 Close.jpg
    2000 x 1500 - 3M
    Post edited by barbult on
  • P A Y A T   PP A Y A T P Posts: 1,175

    Here you go. This is how I made the wee penguin.

    This is a fantastic tutorial. It looks easier than Cinema 4d! I haven't tried hexagon yet. Where do you get the texures for uv mapping the model?

  • ZateticZatetic Posts: 286

    I suppose Opus was an exception to the "penguins don't have alot of poses rule".

    Opus.png
    400 x 400 - 125K
  • WillowRavenWillowRaven Posts: 3,787

     

    barbult said:

    Here's an example UltraScatterPro penguin colony using the free penguin from MostDigitalCreations. The terrain is TerraDome 3.

    • First I created a Geometry Editor selection set so I could tell UltraScatterPro to constrain the penguins to a small area of the TerraDome. 
    • I scattered over 800 penguin instances in just a few minutes, from a single penguin prop im my scene file.
    • I set the UltraScatterPro scaling to make quite a large variety of sizes. 
    • I used UltraScatterPro min elevation to keep them out of the water.
    • I used max slope to keep them off of the steep parts of the terrain.
    • I used UltraScatterPro affinity to make the group denser closer to the front of the scene.
    • I used UltraScatterPro rotation to have them face in different directions.
    • I used UltraScatterPro Point At alignment to keep them upright even on sloped surfaces.
    • I set the UltraScatterPro  minimum spacing distance to keep them from overlapping.

    All these thing are variable within UltraScatterPro.

    (I added this information to my UltraScatterPro thread.)

    This looks awesome ... now I for-sure want to buy it, now. I may be pestering you for tips/help, though. 

  • HavosHavos Posts: 5,582

    That looks really good Barbult, very realistic to how a group would be laid out close to sea edge. 

  • ghastlycomicghastlycomic Posts: 2,531
    edited October 2019

    OT but

    My horrid next door neighbour reminds me of a penguin

    With few and plastered hairs.

    Talcum powder on the letter and the birthday boy was there.

    Post edited by ghastlycomic on
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