Can I change the wire colours in Daz Studio?

I'm wanting to do some faux-poly NPR rendering and I like the way the OpenGL render comes out when you turn smoothing off and have it set to display texture and wire shading. But is there a way to change the colours of the wires for each model? Or is there a 3Delight shader that will accomplish the same thing?

Comments

  • Easiest way might be to use a uv-map as the diffuse texture. Use uv-mapper or blender or something to output a uv-map, then change the colours (wire and background) to whatever you want. Add that to the diffuse channel.

  • ghastlycomicghastlycomic Posts: 2,531
    Problem with that is The wires will end up pixelated and suffer anti aliasing distortion. I've tried that before and it doesn't produce the crisp thin lines that a real airframe does.
  • The preview wireframes use the Diffuse colour of the mateial (as does th smooth shaded view). I'm not sure, however, about the views thats how the surfaces with a wireframe overlay. Would two images, with hidden lines against white applied to a smooth shaded view in multuiply mode work?

  • Problem with that is The wires will end up pixelated and suffer anti aliasing distortion. I've tried that before and it doesn't produce the crisp thin lines that a real airframe does.

    Doesn't that depend on the resolution of the map? (I haven't experimented with this but I'd be surprised if there weren't a way to get sharp lines on a diffuse map.

    Failing that, could you change them in post? Select by colour and do a HSV change? Or re-render white lines on black, making the black transparent and doing the same HSV shift on the white, overlaying it on the original.

  • ghastlycomicghastlycomic Posts: 2,531

    The preview wireframes use the Diffuse colour of the mateial (as does th smooth shaded view). I'm not sure, however, about the views thats how the surfaces with a wireframe overlay. Would two images, with hidden lines against white applied to a smooth shaded view in multuiply mode work?

    There we go. Just rendered it one image with the wire frame and one with the texture and put them together with the wireframe on top. Little bit of work but it got the job done, thanks.

    cat exp composite.png
    1000 x 1250 - 114K
  • SevrinSevrin Posts: 6,313

    The preview wireframes use the Diffuse colour of the mateial (as does th smooth shaded view). I'm not sure, however, about the views thats how the surfaces with a wireframe overlay. Would two images, with hidden lines against white applied to a smooth shaded view in multuiply mode work?

    There we go. Just rendered it one image with the wire frame and one with the texture and put them together with the wireframe on top. Little bit of work but it got the job done, thanks.

    But, as mentioned, you don't benefit from anti-aliasing.

  • ghastlycomicghastlycomic Posts: 2,531

    The anti-aliasing is the problem with texture maps that I'm trying to avoid. I want thin, crisp lines only,

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