VRchat and assets made in Hexagon and rigged in Daz
ghastlycomic
Posts: 2,531
in The Commons
So I guess VRchat is gearing up to be the new Second Life. Has anybody here made assets for VRchat that were rigged in Daz studio? I love the way rigging works in Daz and it would be nice to make some low poly avatars and other assets and give them a spin in VRchat.

Comments
VRChat uses the Unity humanoid rig for avatars so as long as you have bones you can link to you're good to go - it should totally be possible to rig something in Daz and export as an FBX to use :)
Interesting article about VRChat : http://www.pcgamer.com/vrchats-surge-in-popularity-has-created-a-bizarre-scene/.
Sweet. That's good to know. I'll have to take a shot at making some VRchat assets.
bruhhhhhhh this is huge
I know this thread is old now, but I gotta say thanks anyway because it's the only posting that made it kinda clear to me that Daz3D would be a good character-generation engine for me to use as one of many ways to create original avatars for VRChat.
I followed VRChat's development pretty closely prior to picking up my own VR rig and headset back in November 2018, and while I love VR for gaming (its my preferred way to game nowadays), around May of this year, I got into teaching myself how to build my own VRChat avatars. I work a lot, but in the time between shifts, I've spent as much free time as possible working with Blender, Unity, and a host of other CG tools and recently started using Daz3D, trying to find a way to smoothly incorporate it into my workflow. I like what it can crank out. I spent a couple of evenings just taking still-shot renders of what I'd produced with Daz, utterly blown away by the quality.
All of this comes full circle back to VRChat, because that was precisely what drove me to buckle down and teach myself these tools, something I'd wanted to do for years but I suppose until now, had never had .... the proper motivation? (hypothetical)
To anyone that comes along after me, VRChat is an absolute trip, but it's not the only "metaverse" around. It's certainly one of the most well known and one of the craziest at times (well worth getting into by any stretch), but HiFidelity is another one that's coming up that works along some of the same design concepts as VRChat and even shares most of the same workflow for character creation --something I recently discovered when I used their mobile app to turn a selfie into a base model, which I then downloaded from their site to my rig at home where I worked it over in Unity with the VRChat SDK and got it working for VRChat. That's something to look for, at least if you're a content developer --systems that use a standardized toolset and method that shorten the learning curve of porting your work from one live environment to another.
The following link is a short documentary about VRChat that I believe describes VRChat better than anything I've seen as an avid fan since it's launch.
https://www.youtube.com/watch?v=zgs80u8Wnic