DAZ Studio 4.12 Inverse Kinematics

I've read that the new Daz Studio 4.12 has several fixes regarding inverse kinematics. I have just downloaded it and tested it with no success. I pin (pin translation and pin rotation) the feet with the ActivePose tool but when I use the ActivePose tool I'm still having the same problem as ever with sliding feet.

Am I doing something wrong? Is there any documentation on how to use the new IK fixes?

Thanks a lot,
Martha E.

Comments

  • Leonides02Leonides02 Posts: 1,379
    marth.e said:

    I've read that the new Daz Studio 4.12 has several fixes regarding inverse kinematics. I have just downloaded it and tested it with no success. I pin (pin translation and pin rotation) the feet with the ActivePose tool but when I use the ActivePose tool I'm still having the same problem as ever with sliding feet.

    Am I doing something wrong? Is there any documentation on how to use the new IK fixes?

    Thanks a lot,
    Martha E.

    Hi Martha - The new IK system hasn't really been well-explained yet. However, you should be using the Universal Tool, not ActivePose.

    "Space" will pin with the Universal Tool.

  • marth_emarth_e Posts: 187

    Hey Leonides02. I have just tried with the Universal Tool as you said and it's behaving better than before though not really as expected. Specially when pinning a hand for example. I'll keep testing.

    Thanks a lot for the tip. :)

    Martha E.

  • Leonides02Leonides02 Posts: 1,379

    You can also "Create an IK Chain" in the "Create" menu.

    I'm not entirely sure what this does, but there are others who explained it in the Beta thread.

  • marth_emarth_e Posts: 187

    Thanks, Leonides02. I'll check that too and I'll try to find more info. :)

     

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