DAZ Studio 4.12 Inverse Kinematics
in The Commons
I've read that the new Daz Studio 4.12 has several fixes regarding inverse kinematics. I have just downloaded it and tested it with no success. I pin (pin translation and pin rotation) the feet with the ActivePose tool but when I use the ActivePose tool I'm still having the same problem as ever with sliding feet.
Am I doing something wrong? Is there any documentation on how to use the new IK fixes?
Thanks a lot,
Martha E.

Comments
Hi Martha - The new IK system hasn't really been well-explained yet. However, you should be using the Universal Tool, not ActivePose.
"Space" will pin with the Universal Tool.
Hey Leonides02. I have just tried with the Universal Tool as you said and it's behaving better than before though not really as expected. Specially when pinning a hand for example. I'll keep testing.
Thanks a lot for the tip. :)
Martha E.
You can also "Create an IK Chain" in the "Create" menu.
I'm not entirely sure what this does, but there are others who explained it in the Beta thread.
Thanks, Leonides02. I'll check that too and I'll try to find more info. :)