Oh.. just monkeying around with the new Strand Hair. :)

RKane_1RKane_1 Posts: 3,039
edited September 2019 in The Commons

Post edited by RKane_1 on

Comments

  • QuasarQuasar Posts: 679
    Wow! That's pretty fuzzed up if you ask me. Just the way a good hair experiment should be.
  • RKane_1RKane_1 Posts: 3,039

    Wanted to do a Monkey King figure. :) That is just the right amount of fuzzy for the job. :)

    Glad you like it. 

  • RKane_1RKane_1 Posts: 3,039

    Still trying to figure out how to save it. Do I just save it as a figure/prop asset? How do I make sure it is a conforming piece?

  • AsariAsari Posts: 703
    Saving as scene subset works for me - you can re-fit to the figure when you load the subset.
  • RKane_1RKane_1 Posts: 3,039
    Asari said:
    Saving as scene subset works for me - you can re-fit to the figure when you load the subset.

    I was hoping that wasn't necessary. If I want to package something up for sale, i will need to save it as a hair asset somehow and was wondering how that was done. It' won't be DForce but a lot of short hair models don't need o be. :)

  • AsariAsari Posts: 703
    edited September 2019
    Ah. I haven't bought a sbh yet so don't know how PAs pack them. Scene subset is the method Daz recommended when sbh made their first appearance.
    Post edited by Asari on
  • RKane_1RKane_1 Posts: 3,039
    Asari said:
    Ah. I haven't bought a sbh yet so don't know how PAs pack them. Scene subset is the method Daz recommended when sbh made their first appearance.

    yeah, I am doing that now. I guess I can experiment. I was upset I couldn't make it dynamic unless I was a PA but there are still many short styles that one could make, package and sell. :)

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