Clipping, how to solve it.

I had a figure (not extreme figure) and i equiped the sexy komodo from x3dart.

set some morphs so the dress falls over the shoulders and the kimodo is slightly open.

Then set the pose for the figure and ran dForce.

On her "belt" is some clipping of the dress but the dress/kimodo and belt are seen as one. 

How can i solve he clipping issue in daz or am i better off just using the brush tool in photoshop to fix it post rendering?

 

Comments

  • felisfelis Posts: 5,770

    Hard to say - I don't have it.

    Have you tried applying mesh smoothing or adjust it.

    If so, are you sure there is no clipping when the simulation starts?

    And are  you using timeline for simulation? - then you might add some helper along simulation pullong the belt more free.

  • AsariAsari Posts: 703
    If it's only minor clipping it can be easier to just use the editing tools in photoshop to get rid of the pokethrough. Then if it's bigger or textures involved you might wish to solve it before rendering. Sometimes the push modifier solves the problem - there is an excellent tutorial here for this, just search for push modifier poke pokethrough here on the forums. Then if it's a still image or if you don't get the desired result with the push modifier you can just hide the geometry that is poking through. Select the geometry tool and select the vertices that are poking through and right click to go into the geometry tool menu and hide the relevant vertices.
  • SevrinSevrin Posts: 6,313
    edited September 2019

    Dbl Post.

    Post edited by Sevrin on
  • SevrinSevrin Posts: 6,313
    edited September 2019

    This item has some issues even in A pose. 

    This Albany in A pose with no morphs applied, straight out of Smart Content.  The edge of the inner part of the robe pokes through the outer part.  You have to use the Separate lower layers adjustment to fix that.

    If you then use the open styling morph, even 20% or so, you get this around the belt, and I couldn't eliminate it completely with the adjustment sliders.

    Applying a pose got me this

    Overlapping parts of clothing are hard, but there's the armpits, and everything.  This is with smoothing and collision applied.

    So, yeah, I think you're looking at postwork if you want to keep using it.  I just checked and I'm 2 weeks past the RMA limit.  I'd request a refund.  Feel free to use these pictures.  Maybe it will get fixed.

    Post edited by Sevrin on
  • Sorry for my late response been out of the country the entire week for work.

    I just checked: Order Date: March 20, 2019

    So im guessing im way past my RMA :)

    Later today i will post my pictures here as well and i will send in a ticket see if there will be some update with a fix.

    It's not something i expect (this error i mean) from this PA. I am also surprised this wasen't exposed duren Q&A...

     

  • scorpioscorpio Posts: 8,533
    Sevrin said:

    This item has some issues even in A pose. 

    This Albany in A pose with no morphs applied, straight out of Smart Content.  The edge of the inner part of the robe pokes through the outer part.  You have to use the Separate lower layers adjustment to fix that.

    If you then use the open styling morph, even 20% or so, you get this around the belt, and I couldn't eliminate it completely with the adjustment sliders.

    Applying a pose got me this

    Overlapping parts of clothing are hard, but there's the armpits, and everything.  This is with smoothing and collision applied.

    So, yeah, I think you're looking at postwork if you want to keep using it.  I just checked and I'm 2 weeks past the RMA limit.  I'd request a refund.  Feel free to use these pictures.  Maybe it will get fixed.

    Have you run a simulation, the item is dforce.?

  • thd777thd777 Posts: 945
    edited September 2019

    I don't think there is anything wrong with this item. It is probably my favorite kimono. However, it requires the use of dForce simulation for proper fit as the name implies. This is quite common for flowy clothing. Depending on the pose you need to either run the sim from zero pose or using an animation. Here is a quick example. Just load, pose, sim from zero pose and render. No fixer morphs, no post work.

    Ciao

    TD

    Kimono 1.png
    800 x 1294 - 1M
    Post edited by thd777 on
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