Graphic board and the system configuration question
JET2003
Posts: 57
I'm thinking to purchase a new PC.
Could someone tell me if the system comfiguration below is OK to run DAZStudio?
I don't make 3D movie with DS.
I usually use DS as a 3D pose figure software for my drawing reference instead of creating beautiful rendering images.
Graphic board: NVIDIA GeForce GTX1660Ti 6GB
CPU: Intel Core i7-9700 (x8)
Memory: 16GB
500GB SSD
2TB HD
I think 6GB VRAM is the minimum requirement for DAZStudio and heard 8GB or more VRAM is ideal though...
My budget is limited.
I hope this system configuration is reasonable enough.
Post edited by JET2003 on

Comments
That would seem an acceptable set-up for what you need if you keep your scenes not too big. It should work fine Jet.
I run Daz Studio with an old 4GB GTX960 and render in IRay without issue as long as I keep the scene relatively simple, to much stuff and it reverts to to CPU only which still works but takes longer so it should be fine but a couple (well three actually) of thoughts.
I think I'm right in saying the GTX 1660Ti does not have any RT cores so when fully implemented the RTX2060 will probably out perform the GTX 1660Ti, but if you don't actually render then it may make little difference but you might find yourself sucked into the pit of doom we call rendereing at some point and with the release of the RXT 20xx Supers this summer you might be able to pick up an older RTX 20xx for similar money to the GTX1660 Ti if you search around.
More system memory generally makes for a smoother performance so upping to 32GB might be advantageous, if you can't afford the extra right now try to ensure the machine has a couple of empty memory slots for future expansion when finances allow, adding more memory is normally cheaper than replacing the existing memory because you have no spare slots.
Storage, a 500GB SSD for programs is plenty for most people, I assume the 2TB HDD is for data & content unless you plan to store content on an external drive. Again more is better it depends how much content you have, I recently hit the limit on my external 1TB content drive and am now in the process of moving it all to a new 4TB external drive.
These are just my thoughts and comments as I have been looking to upgrade the old 960 recently so have been doing a bt of research, I'm sure somebody will be along shortly with different thoughts.
That should be more than enough for what you say you do. Very big scenes might not fit so be aware.
>Fred
Thank you very much!
>Kinich
Thank you very much for the detailed info. That is really helping me.
I've found RTX 2060 6GB and decided to add 16 more GB to the memory (32GB in total).
I hope this will do.
I was also using GTX950 2GB.
When I bought my current PC, I didn't think about the spec very well (to be honest, "not at all"). It was four or three years ago.
Then, I thought I'd better to make a plan more carefully this time.
>kenshaw
Thank you very much! Yes. I don't do (and I don't think I will) very big scenes usually.
950 to a 2060 you should see a pretty nice performance jump I think.
>TheKD
Thank you! I am so excited now.
For what you are doing, you should be totally fine. I used to have a 670 with just 2GB of VRAM and I could render 1 to 2 Daz characters easily with just that, and at like 2000 pixels or so. You only need more if you start using more figures and want a full 3D environment. Many people would do that, but your case is quite different. So 6GB is plenty. In fact, if you just use a single model with no background, you can render some very large renders with that for your references. Like well beyond 5000 pixels if you wish. It might take around an hour depending on the character, because the material setups can greatly effect render times (as well as complex hair). Characters with simple materials can render in literal minutes at 2000 pixels. Some more complex ones (and honestly, many newer models get more complex), can take a lot longer. So even if by chance you feel it is too slow, you can simplify the materials to render much faster, and actually, that might not be a bad idea if you are looking for shadow detail to draw with. A simple clay texture model would render super quick under almost any condition.
Anyway, I think you'll be pretty happy. And actually, the 1660ti isn't that bad at all, you can create more complex scenes if you want to. Also, if the SSD is big enough to hold your Daz library, the saved scenes will load and save much faster. And with a 8 core CPU you can easily multitask even while Daz is rendering. You could even have multiple instances of Daz running, so one can render while you use a second instance to set up a different scene or use a photoshop program to work on pictures. Though if you do want to multitask a lot or build larger Daz scenes, you may want to bump up to 32GB of RAM. But that is just maybe. You can always add more RAM later if you need to since it is the easiest thing to upgrade. 16 may well be plenty enough for you.
>outrider42
Thank you very much for your comment. Yes, exactly! Even with my current PC, I am somehow managing applying a simple clay texture (or resized textures) on my DAZ figures.
Now I would like to have a bit more clear shadow and texture details for my reference.
Anyhow, by everyone's help, I bought a new PC today. It'll be delivered by next Tuesday. Let's see what I could do with it!
NP!
I'm sure you probably do this already, but you can use models with HD morphs and turn up the subdivision to 3 or 4 to get the most accurate and clean shadows. Maybe even 5, but at that level even high end machines will choke a little. There is one interesting aspect of Daz Studio. While the render plugins will use all the cores you want to throw at it, the program itself only runs on a single thread. So there is only so much that a single thread can do if you make a very large scene or crank up the subD to extremes. But in general, the i7-9700 has great single core performance (actually the fastest single core of all CPUs currently available as I write this), so you are going to get pretty much the best possible performance out of Daz itself. The app should be very snappy and responsive most of the time.
Actually, if you haven't thought of this, you could use the Iray preview mode in viewport to move your model around in real time to see how the shadows move with camera angle, or to zoom in. This machine should be capable of doing this decently enough. It will take just a couple seconds for the image to clear up, but can do all of this in relative real time without needing to render out. The Daz beta 4.12 improves this function quite a bit, too, so be sure to check out the beta if you haven't yet. Performance overall is a lot better in the beta.