Neeya some help! [Solved]
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Ok so I have been playing around with the Genesis 8 Cross Figure application (which is sooo much fun btw). Anyway, I wanted to try and create a male Neeya. First of all, the UV from Neeya works fine on the G8M model, so no need for a UV swap, but in order to get the head shape of Neeya I used the cross figure slider on a G8F and made the body a male shape. I tinkered around with the facial sliders to get a more masculine face, and wallah! BUT I really want a muscular male physique on him and I can't achieve that with him being female. Does anyone know of a way to make a female shape script work on a male? Or can I somehow save the shape through the cross-figure application to use on a G8M? Sadly there are so many awesome female humanoids with no male counterpart...but I was hoping to cheat my way into making them for myself.
The photo attached is just the G8M with the Neeya UV applied, and the other is Trans-Neeya - which in a way could also be a funky sci-fi concept.

Comments
Shapes are based on the specific mesh geometry of the figure - you can use the transfer tool to move morphs from one figure to another but results vary. SickleYield has a very good tutorial on how to do it. https://www.deviantart.com/sickleyield/journal/Tutorial-Transferring-Character-Morphs-G1G2G3G8-409437916
Thanks Canary3d...I will check out the tutorial. Spooky though, I was finally getting down to familiarize myslef with Sculptural Genesis and was watching your quick vid on YouTube when your comment appeared on the thread.
Well, .that didn't work out quite as expected, but I did learn a few things that I hadn't known before. I think it was because the head shape wasn't a dialed morphed. Not sure. If anyone has any more ideas please give a shout.
You might try adding some morphs if you're after a more muscular physique: https://www.daz3d.com/musculature-hd-morphs-for-genesis-8-female
Those are super muscular, but you could dial them in only partway if you didn't want that extreme of a physique.
It did cross my mind, but as I didn't (unitl now) own the product I thought it might not reflect the proper muscylaity in the chest/pectoral area - but it worked, thank you. This has indeed opened up the doors for alot more male characters I can create. Now just tackle the representation of maleness in his clothing and I'm set.
The only bit that's off is the shading in the chest area, but I'm sure a little photoshop could cure that.
Let the games begin!