How to easily swap elements in our scene ?
juve_satriani
Posts: 138
Sorry if someone already asked these questions . Are there any tips or trick to quickly swap elements in our scene with other objects ? Or just extracting some elements like pose - light - character morphs - cloths - material from one scene to another?
Just like Smart object in Photoshop or X refference in 3ds max
Reason I`m asking those question is to find quick and efficent way to working with another persons in paralel workflow.
Thats also intended for collaboration works without force everyone in team have same 3d library items or assets .
ie: Scene compositor guy/gal only focus to work with character placement - light and camera , meanwhile the other prefecting character shape/morph and other team members trying fix material or mix and match every cloth items they have
Thanks

Comments
It's a bit labourous at first, requires some third party software, and involves some trial and error, but you could try to make HDRIs out of the environments. Those HDRIs you can share between the developers, for consistent backgrounds and lighting, all they'd have to do is add their own characters and maybe some props that don't work well as HDRIs (like furniture and vehicles that characters have to directly interact with). As a bonus, this will also speed up your rendertimes tremendously.
Not as good, but maybe still "workable", is simply rendering some environments as standard backgrounds, and render characters and props seperately on top of those pre-made backgrounds.
The third option, probably the least ideal, is rendering everything you need seperately against transparent backgrounds, and assemble the seperate images in photoshop.
But, for things like characters, morphs and props, each artist will need to obtain his or her own copy to work with the asset. Unless you made the assets yourselves from scratch, possibly with some merchant resources used in their creation. In that case, you can freely share them within your team. Sharing of assets created by people outside your team is a legal minefield, simplest way to explain it is: "Probably not allowed, unless specifically stated otherwise".
That`s one of my reason why I`m thinking or searching tricks how to swap elements . At least only two people in team should have complete assets . Wardrobe guy and Scene layout/Compositor . Character and Material dudes or pose/animator should be OK only have base or limited assets ,right ?
HDRI trick for lighting really neat . And since you`d mentioned photoshop , I think I`m just getting better idea than "force" doing everything in DAZ Studio . Thanks for third option idea
Actually, everyone in a team needs to have all the same 3d library items installed as it's against the EULA to share assets. Basically the way DS works is that if you have a scene and each person in the team does their part in the scene, everyone needs to have an account at DAZ with all the items in that scene purchased and installed in order to be able to pass that scene file around for each person to work on it.
For lights etc, you can save a scene subset.
For a placed object, I make a sphere, turn it invisible, parent my sphere to the object making sure to uncheck "parent in place."
Then I unparent the sphere from the object, but I turn ON "parent in place" so it doesn't move.
Then I can delete my original object and bring in my new object. Parent the new object to the sphere - with "parent in place" OFF. It will jump to the location of the sphere.
Make the sphere invisible and it can stay in the scene for re-use.
It's easy enough to set up a inhouse library server for a team to access through a local intranet, rather than have everyone install everything locally on their machine.
Yeah I know about that.. What I want to do/asked actually how to work as a team but avoid against the EULA . Everyone only work with assets they only have, and let compositor do the final job .
Thanks for tricks . Appreciated that
Hmmm.. not sure if thats allowed .I was thought about that route but concern about against the EULA
technically possible and legal are not one and the same