Marvelous Designer UV Mapping

I recently started playing around with Marvelous Designer, but one problem I am having is with the UV Maps. I've looked at several tutorials to make sure I am following the process correctly, but when I load the OBJ into another program such as Daz or Hexagon, instead of spreading the UV's out the way I placed them, it makes a gigantic map and stacks everything one on top of another making it impossible to re-arrange without completely re-UV mapping the model. 

Does anyone happen to know a way to fix this? I would really like to keep those nice Maps from MD. I know I can select a bit of the Map and keep using the Expand UV map option in hexagon until I've selected a piece, but this process takes a Veeeery long time, and I was hoping there was an easier way to fix it!

Comments

  • Write IdeaWrite Idea Posts: 442

    When you're in Marvelous Designer, are you using the UV Editor option in the upper right hand corner?  I'm not an expert in the program, but it's the only solution I can think of at the moment.  Once you're in UV Editor, right click and hit the option "FIT UV TO UNIFIED (0-1)".  I've uploaded some pictures so hopefully it will help the process.

    Also, quadrangulate the mesh, because DAZ works better with squares than triangles.

    Hope this helps!

     

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  • Arah3DArah3D Posts: 31

    Thank you for your reply! I followed your instructions and as I was saving the mesh I checked the Unified UV coordinates, and the process seemed to work!

    Thank you so much for your help!

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