License the meaning behind it?

Ok I do understand the Standard License Agreement vs. Interactive License, well I think I do. But I'm going to be making videos in Unreal Engine 4, not as a game but as an animation, or may even call it just a video. So what I'm asking do I need the Interactive License or am I under the Standard License Agreement?

 

Thank you for your time

Comments

  • ChoholeChohole Posts: 33,604
    edited August 2019

     if you are using unreal as a local rendering application, to produce 2D images or animations, then...

    Standard License
    Terms of Use. Two Dimensional Works. Subject to the terms and conditions of this Agreement, User may (i) access, use, copy and modify the Content in the creation and presentation of two-dimensional animations and renderings, (ii) incorporate two dimensional images (including two dimensional images that simulate motion of three dimensional objects) derived by User from the Content in User’s other works, and (iii) publish, market, distribute, transfer, sell or sublicense User’s two-dimensional animations, renderings and other works; provided that User may not in any case publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, extracted or de-compiled into any re-distributable form or format.

    Post edited by Chohole on
  • Faeryl WomynFaeryl Womyn Posts: 3,739

    So if I understand this correctly, I can make an animation using items I bought or got free from here. Games are questionable due to the fact items can be export by others to use and there is a lot of that gonig on over at Deviant Art.

    If I make said animation, and a company is interested in buying it from me, basically want my story and what I used to create it, that is where licensing comes into play as the copyright of the things I used in the animation belongs to Daz and other creators...correct?

    Lawyers make things so complicated to understand...lol  Do I have that description correct Chohole?

  • RawArtRawArt Posts: 6,070

    Not so complicated.

    If there is no 3d objects in the final format (render or animation), then it is fine to do what you want and distribute how you want.

    Anything that needs to get distributed that has 3d content, that is where lisencing comes into play as that affects copyrights.

     

  • RawArt said:

    Not so complicated.

    If there is no 3d objects in the final format (render or animation), then it is fine to do what you want and distribute how you want.

    Anything that needs to get distributed that has 3d content, that is where lisencing comes into play as that affects copyrights.

    Well, the 2D requires a license too - but that's the basic license that is covered by the initial purchase price. 3D data, if permissible at all, requires additional licenses.

  • Thank you everyone, so I can go ahead and start working on my video, for I do like the stuff from DAZ alot, I'm still working on a pipeline to bring it into Unreal.

  • jestmartjestmart Posts: 4,449

    In your hypothetical if a company wanted the content also they would have to buy it themselves.  The Interactive license does not allow you to transfer for free or profit ownership of DAZ's copyrighted property.

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