Exporting Scenes with Timeline

If I simulate a scene with dForce for say 30 frames on a timeline, I want to export the scene with the final result without all the timeline animation data. The problem I am having is when I import that saved object into a new scene where the timeline is set to frame 0, my imported object won't look as expected unless I set the timeline to frame 30. 

Thanks

 

Comments

  • elbigguselbiggus Posts: 24
    I'm trying to do the exact same thing for the same reason, but as far as I can tell there's no built in way of doing it - animation in Daz3D seems pretty bare-bones and is missing a lot of fairly basic features. There may be a plugin or script or something, so if I find anything I will let you know.
  • Sven DullahSven Dullah Posts: 7,621

    I think this is because DAZ made dForce a surface property, and surfaces by default cannot be animated. The only workaround I'm aware of is to make a morph and apply it to the object/figure at frame 0.

  • elbigguselbiggus Posts: 24
    It's not just the dForce I'm trying to export - I want everything in the final frame (morphs, poses, etc.) as a static scene - the 60+ frames leading up to it are just clutter that I no longer need, and that complicate matters if I want to merge multiple scenes for rendering.
  • marblemarble Posts: 7,500
    edited August 2019
    Post edited by marble on
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