DAZ 4.11 Update

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  • Peter WadePeter Wade Posts: 1,666
    cclesue said:

    Is 4.11 and automatic update? If not how do I update? Can I have both versions 4.10 and 4.11 on my system?

     

    If you use Install Manager you can have a release and a beta version installed at the same time. I don't think there is any supported way to have two release verions installed at the same time.

    I've currently got 4.10 release and 4.11 beta installed. You can probably still get the 4.11 beta if you want to try it while keeping 4.10. You have to "buy" it through the store but you don't have to pay any money for it.

    If you install Daz Studio through Install Manager then whenever there is an update Install Manager will tell you and give you the option to install it.

    If you don't want to use Install Maqnager you can download the installer from your product library and run it, but this will overwrite your 4.10 installation.

  • AnotherUserNameAnotherUserName Posts: 2,727
    ManFriday said:

    I have a technical observation/question. Im noticing that the cpu is more active with 4.11 in iray rendering. Just before iray starts (which is much faster now) the cpu will spike to as high as 99% before dropping back down to its initial range, usually around 22 -30% depending on my scene. Before, with 4.10, the cpu only really ever did that when I had bloom filter enabled or possibly emissive lighting. Does anyone know what changed to make the cpu more a part of the process?

    I only have a theory on this but I have been observing this too ever since the first 4.11 betas came out. My theory is that the geometry and the shaders and whatever else is in a Daz Studio scene need to be processed and converted into a format that Iray understands, and that conversion is now fully multithreaded. In 4.10 it wasn't. On my 12-core / 24-thread CPU, the "pre-render phase" has become much snappier with 4.11. In theory 4.11 should be N times faster doing this than 4.10 if you have N hyperthreads but there's always the law of dimishing returns with this kind of parallelization.

    In any case, this is one of my favorite things about 4.11. :-)

    Cool. Thanks for the theory ManFriday. I figured that maybe it was because the process was being accelerated. Ive also obderved that both launching and quiting iray is much, much faster than it was in 4.10.

  • AnotherUserNameAnotherUserName Posts: 2,727
    Lotharen said:
    DAZ_Steve said:
    Taoz said:

    The Iray viewport is literally over 10 times slower in updating in 4.11, on my system (GTX 1070). So I've reverted back to 4.10.

    A couple of things to check:

    1- If you're using the Iray draw style it is a lot slower with the headlamp on than with the headlamp off.  Check your headlamp setting and see if that helps.

    2- For normal viewport check that your display optimization in Edit->Preferences->Interface->Display Optimization and set this value to be "Best"  So long as you have a good video card this should work fine.  If you have a really old card you may need to do "Better" or "None"

    3- In that same section you can turn off Backface Lighting.  I would do this one last, a it can make infinitely thin things look odd in the viewport, but it's something to try.

    I have all three of these suggestions checked and my auxilary viewport is so slow that I havent even seen it activate yet. It is effectively useless. Device manager said that my drivers were up to date, but im downloading the latest off of nvidea to see if that helps. 1070ti.

    Device Manager was incorrect. I pulled the latest driver off of nvidea and now the Aux. viewport works fine. Faster it seems as weg

    Glad you got it working. I learned a LONG time ago to never trust Windows update in reguards to Nvidia drivers. It never seems to get them correct.

    Lol. I kind of wish Device Manager would just give me a message that says something like, "Mmmmm, could be...?" as opposed to lying to me and telling me that everything is in the clear. laugh

  • AnotherUserNameAnotherUserName Posts: 2,727
    ManFriday said:

    I have a technical observation/question. Im noticing that the cpu is more active with 4.11 in iray rendering. Just before iray starts (which is much faster now) the cpu will spike to as high as 99% before dropping back down to its initial range, usually around 22 -30% depending on my scene. Before, with 4.10, the cpu only really ever did that when I had bloom filter enabled or possibly emissive lighting. Does anyone know what changed to make the cpu more a part of the process?

    I only have a theory on this but I have been observing this too ever since the first 4.11 betas came out. My theory is that the geometry and the shaders and whatever else is in a Daz Studio scene need to be processed and converted into a format that Iray understands, and that conversion is now fully multithreaded. In 4.10 it wasn't. On my 12-core / 24-thread CPU, the "pre-render phase" has become much snappier with 4.11. In theory 4.11 should be N times faster doing this than 4.10 if you have N hyperthreads but there's always the law of dimishing returns with this kind of parallelization.

    In any case, this is one of my favorite things about 4.11. :-)

     

    Have you used the per core view in Task Manager when loading a scene or kicking off a render? You can select thst view to see what each core is doing.

    I didnt even know that such a thing existed. Thanks, ill check it out.

  • JOdelJOdel Posts: 6,318
    edited June 2019
    cclesue said:

    Is 4.11 and automatic update? If not how do I update? Can I have both versions 4.10 and 4.11 on my system?

     

    If you use Install Manager you can have a release and a beta version installed at the same time. I don't think there is any supported way to have two release verions installed at the same time.

    Pfffft. You can have as many different release versions as you want. But you need to do the driving yourself.

    The new version will only overwrite the old one if the old one is where the installer wants to put the new one.

    Mind you, I install everything manually so if I mess something up, I know who to blame. But in this case, once I figured it out it was pretty simple. Note: I'm on a Mac, so things may be named differently in Windows or other OSes.

    Make sure that your old version is in a folder that says what version it is. Drag the old version's program folder out of the Application folder, and put it in the Trash. Don't uninstall it. Just drag the whole folder into the Trash, and don't empty the Trash. The Trash is a shielded folder, installers can't find anything in there to mess with it.

    Install the new version. Label the folder with a name that says what version it is.

    Open the Trash, and drag the old version's program folder out and put it back in the Applications folder. Voila! Two different release versions.

    On a Mac, put the icons in the Dock to launch them. It's up to you to remember which is which because they look just alike. I'm assuming that Windows has some kind of equivalent arrangement to the Dock.

    You may or may not need to redirect the content manager to where your content lives. I found tht the new copy of 4.11 had copied the settings of where my content libraries are from the information in my user's files. 

    Eventually I'm going to need to reninstall my 3rd-party plugins, but I'll wait on that until any necessary updates have been posted. After all, I still have those installed in my copy of 4.10.

    Post edited by JOdel on
  • 31415926543141592654 Posts: 975

    The Iray Preview problem is still an issue. My laptop, Nvidia 960m, works with 4.11 just fine - in fact it is surprisingly fast. However, my desktop, Nvidia M6000, does not show an iray preview no matter how long I wait with 4.11 - it is giving a black screen upon rendering as well. I updated the drivers and am attempting other suggestions listed above - but nothing has worked so far.

  • HylasHylas Posts: 5,227

    @JOdel: oh wow, super useful to know! Thanks!

  • DaremoK3DaremoK3 Posts: 798

    Richard Haseltine :

    Thank you, Richard, for your help with the .daz to .duf issue.  Re-installing 4.5 worked perfectly, and I am even transferring DS3 .daz scenes to updated .duf for use in DS4.x (had to coax the 'data' folder outside of 'content' folder to make work).

    Thanks again!

  • PadonePadone Posts: 4,017

    So can we use 4.5 togetther with 4.11 ? Don't they conflict ?

  • L'AdairL'Adair Posts: 9,479
    Padone said:

    So can we use 4.5 togetther with 4.11 ? Don't they conflict ?

    I'm not sure about 4.5 as I've never installed it, but I currently have three versions installed, including the beta: 4.9 release, 4.10 release, and 4.11 beta. I used the directions @JOdel provided just six posts up to add 4.10 a couple weeks ago, (the day after JOdel posted the how to!)

    Daz Studio stores important information necessary to run the program in your Users appData, (for Windows, don't know about Macs,) and that information is shared by all the installed release versions as the paths are the same. If you change something in one, such as adding a custom action, it will be there in the other(s). The beta has a separate location for the same information. Changing anything in beta, such as adding a custom action, will have no effect on the release versions. and vice-versa.

  • DaremoK3DaremoK3 Posts: 798
    edited July 2019

    I will just qualify mine  --  I did not install 4.5 alongside 4.11, or any other DS version.  I re-installed on an old XP laptop where it once resided where most of my original .daz scene files are.

    I was up to 4.9 on that laptop for cloth sim usage with VWD, and NPR usage with LR9K (LineRender 9000).

    I wouldn't try to mix those two, or 4.5 with any latest version due to the fact that 4.5 is using the old Valentina CMS, while the new versions use PostgreSQL CMS.

    I knew this going into the re-install, and I deleted both DS4.9 and the PostgreSQL CMS for a clean install of 4.5 that auto-installs Valentina CMS  --  I am even using my old batch script which started/stopped DS4.5 with Valentina, otherwise Valentina CMS is an 'always on' CMS whether you are running DS or not.

    Maybe 4.5 can work with PostgreSQL, but I do not know, have not tried, and probably won't be trying.  I will be trying JOdel's trick though with 4.9 (installed - different system) and 4.11  --  Thank you, JOdel!

    Thoughts, Richard?...

     

    EDIT:  Bad proofreading...

    Post edited by DaremoK3 on
  • PadonePadone Posts: 4,017

    Thank you @DaremoK3 and @L'Adair .. I'm not sure the @JOdel trick is safe, what about the registry ? Well I guess if I'll need to convert some old daz files then I'll get 4.5 on a vm that seems the easier way to me.

  • I think there is a bug in 4.11. If I delete a figure, DAZ freezes.

  • BobvanBobvan Posts: 2,653

    When it 1st came out, I tried it on my 1070 laptop iray preview was all blurry & had the mouse jump issue went back to 10. Last week I tried it on my 10 core 1080TI beast had the mouse jump but the preview was working. I had a crash while saving a render after that the preview was bugered up again and had issues like undo would skip steps. I went back to 10 until 11 becomes more stable. It did not render any faster. I think it may have been slower in my case..

  • Bobvan said:

    When it 1st came out, I tried it on my 1070 laptop iray preview was all blurry & had the mouse jump issue went back to 10. Last week I tried it on my 10 core 1080TI beast had the mouse jump but the preview was working. I had a crash while saving a render after that the preview was bugered up again and had issues like undo would skip steps. I went back to 10 until 11 becomes more stable. It did not render any faster. I think it may have been slower in my case..

    That sounds as if you have some other issue, I haven't seen any other reports like that (and 4.11 is unlikely to change - the Public Builds are already 4.12.0.x).

    Render speed did slow, due to fixing an issue with normals that requires more checking I believe.

  • SlimerJSpudSlimerJSpud Posts: 1,456
    autodolor said:

    I think there is a bug in 4.11. If I delete a figure, DAZ freezes.

    I had that happen in 4.10, so probably not new. Saving a scene subset saved me a ton of grief.

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