Daz Store is the best 3d marketplace in the world for graphics artist
Galaxy
Posts: 562
in The Commons
If you render an 2d graphics, you own it. Hence no need to make/create my own 3d model from scratch and waste time [probably years (including learning time)] . I can enjoy this kind of freedom while this kind of freedom is rare or probably non exist in any other 3d content or graphics marketplaces.
Instead they impose various restriction for the rendered 2D graphics and etc.
I never purchased any 3d content from any marketplaces in my lifetime except Daz and Renderosity. Instead I learned lot of excellent 2d softwares to generate my own content.
Daz store provides virtually almost everything require. If you ever purchased anything (3D content) other than DAZ store then why?

Comments
If there is something specific that you want and it is not available in the Daz store, then you have to get it elsewhere.
Other stores have some better stuff, and stuff not allowed in the store here.
or make it yourself.
i agree, for this small niche of the 3d world, DAZ has a pretty good little ecosystem. No wonder everyone outside of this community wants to use what we have, LOL
It's funny, I am following a reddit community based of a legit game using Daz Models and you have quite a lot of the members making screenshots with the models. i keep telling them, if they want to make images with Daz figures, then get DAZ Studio and do it, they will be 100 times better quality.
I've only made two purchases outside of Daz3D - one was at RuntimeDNA because I wanted the Original Star figure (it's now available here though as Daz3D acquired much of the RuntimeDNA library of products, but at the time she was only available at that other site), the other was a Legacy UV product made by Cayman Studios that wasn't available at Daz3D (Cayman Studios have since made quite a few Legacy UV products available at Daz3D).
So most (likely 99.9% lol) of my purchase are at Daz3D, as it's rare to find things that I REALLY want elsewhere that I can't find at Daz3D.
There are a few products I’ve bought elsewhere simply because nothing similar exists in the Daz store.
But I vaaaastly prefer Daz. I find it a lot easier to manage content and trust the work more.
I find myself shopping at Renderosity much more lately, since things that interest me have been releasing over there. I've also shopped at Hivewire since their domestic and wild animal selection is, IMO, vastly better than here. But in this business competition is wonderful. If there's only one game in town, there is no choice for people who might not be interested in the things offered. And honestly, I've had less probelms with stuff bought elsewhere than here. Daz is nice, but I would not say they're "The Best".
+1
I have a lot of favorites here, but I have favorites elsewhere as well (waves at Fabi), but the QC here has been lacking lately to say the least and at least for me, there are a lot of times when I just don't care for the stuff being offered. Of course I can say that about just about anything....so that's par for the course ;). I like having the choices of other stores and it makes me sad that there are so few now....I think competition keeps everyone on their toes, lest they get lazy ;).
Laurie
I have content from various stores. Most is from Daz with Rendo second, but I also have content from Hivewire3D and former stores like RDNA, Content Paradise, YurDigital, PoserPros, 3DCommune... And tons of freebies, of course.
There's quality content available in a lot of places, in various styles, so it's worth looking around.
I've bought 95% of the products I own at the DAZ 3D store and before they went out of business/merged RunTimeDNA and Content Paradise. I've bought the 2nd most from Renderosity. When you want a realistic clothing set, vehicle, or architecture and the DAZ 3D Store doesn't have it there is a good chance Renderosity will have it. I've also bought, because I like cartoons, a few cheap models from TurboSquid.
About 95% of my purchases are from The DAZ 3D store. The other 5% are one off items from Renderosity and those just because DAZ3D did not offer those specific items . I prefer the “DAZ ecosystem” because of the variety of items offered and the pretty varied range of styles/genres.
One of the biggest -and hugely important- reasons I prefer to use the “DAZ ecosystem” is the community . EVERYONE is supportive and welcoming . The fellow users, the PA’s and the staff at DAZ 3D. I honestly don’t think you could find a better community anywhere else.
What makes me buy most stuff here is the 30 day money back guarantee.
I rarely use it, but it gives me confidence to buy stuff I'm not sure about, after first asking about a product here.
I buy products elsewhere, but in comparrison to what I've bought here, very rarely.
Over the years I have come more to the conclusion that the QA checks at DAZ keep quality high, but miss out on a few things. I suppose I have bought 14 characters, only three away from DAZ, two being from Adam Thwaites' most-digital-creations.com , and one from Renderosity (that was GND2 for V3 in 2006(?)).
Regards,
Richard.
More variety elsewhere. Sometimes the 'Daz look' and the 'Daz way' aren't what I want. Daz store tends to cover the same bases over and over again. But the money back guarantee is a big plus.
Daz Studio is very entry level friendly, and the software is free, so there is no barrier to entry for hobbyists. And the Daz store has the best daz content, so naturally it's where we shop.
However I also frequently buy MD files and general OBJs on more general 3D stores, like ArtStation and Turbosquid etc.
Daz is a nice store. But I don’t limit myself to one place. I will shop around, especially for men’s content.
Other stores also produce guy stuff like skimpwear such as dzheng makes and daz doesn’t have much.
Daz caters to a specific audience which is profitable to them. I will buy from whatever store sells what I want to render
I first heard about Daz from a comic book artist who used it for setting up elaborate crowd scenes.
Daz is the best thing the 2d illustration world doesn't know about, but slowly people are becoming more aware of it.
I don't know if anyone here is going to LightBox Expo in september (a conference focusing on the illustration and art industry) but on saturday there's going to be a pannel about implementing 3D technology into the 2D work process and I cannot wait. I hope the speaker will mention Daz.
The software is a little clunky compared to something like Blender, but once you get the hang of the controls, the world it opens up for 2D artists is breathtaking!
Due to the ease of the camera controls, you can set up reference for any kind of camera angle instead of relying on what you can find in terms of photographic reference, or devoting a few hours on the perspective grid.
The more familiar I become with Daz, the quicker my work process has become. It used to take me about one to two days to set up roughs. Most of that time was adjusting perspective and camera angles.
Thanks to Daz I can knock out roughs in two or three hours.
The more I've gotten into it the more I wondered why more artists weren't talking about Daz. But after I saw the announcement for the implenting 3d into 2d workflow pannel I think more people are catching on.
Everyone I come across I tell them about trying out Daz just because it opens up so much for you as an artist. You can spend days fidgeting with perspective and camera angles manually, or you can futz around on Daz until you find something you like. Then you start experimenting with things you would otherwise never have the courage to try on your own-- I wouldn't know where to start with camera distortions, yet through Daz it's been an absolute blast.
That is not to say that Daz can or should replace knowledge of things like perspective and anatomy. A lot of the implementation process involves translating the distortion of 3d into 2d so you still should be trained in those aspects.
But the sheer amount of time you save in setting up a scene means you are pumping out far more work which means you're getting a lot more experience a lot quicker.
I agree with a lot of what has been said here. Daz Studio is an excellent product for getting your feet wet. When I first grabbed it, I found modelling programs a little daunting, but playing around with primitives in DS was a great sandbox for exploring. As I've gotten more comfortable using Hexagon and Blender, I find myself kitbashing more and more, and lately, I've been modelling a lot of settings and props before staging in DS.
If you're new, I would learn the surfaces tab. A lot of models you see, often for free, on other sites look rather crappy in the presentation, but if you give them a decent texture and play around with the settings, they look fine.