What are we allowed to do with Daz

DocDoc Posts: 46
edited December 1969 in The Commons

Yes, a SUPER noobish question but I thought I'd ask because reading through licence documents has just left me more confused so I thought I'd try and clarify with some of you more experienced users.

If I have a customer/client and I use Daz3d content to make them an video, that's allowed so long as I don't redistribute any of the actual source 3d and 2d files?

Would that customer/client then have the freedom to spread that video around the internet on sites like Youtube?
Or would there be some kind of restriction as to what they could do with it?

Am I free to modifiy the stuff I buy on the Daz store as I need, so long as I keep the modifications to myself?

What if I end up using a different tool to render the content (like 3DS Max). Does that break any rules?

Sorry in advance. I know this must have been discussed a millions times.

-Doc

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Comments

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    Any images you make with the content is free and clear to do with as you please. What you cannot do is sell or giveaway the actual models or any part of them. That's why there is a separate license for those wanting to use models to make 3D games, because in a game you might want to use the actual 3D models themselves.

  • DocDoc Posts: 46
    edited December 1969

    Thanks WheelMan. That's what I thought, but I thought I'd make sure.

  • SzarkSzark Posts: 10,634
    edited December 1969

    "What are we allowed to do with Daz"

    Have fun. :)

  • FirstBastionFirstBastion Posts: 8,048
    edited December 1969

    You are allowed to make ART and you are going to like it !!!! :-)

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yeah been having some fun with "Walk across the Water" last night.

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited December 1969

    You are allowed to make ART and you are going to like it !!!! :-)

    "You are allowed to make ART and you are going to like it, dammit! So say we one, so say we all, dammit!"

    Too much?

  • Ryuu@AMcCFRyuu@AMcCF Posts: 772
    edited November 2013

    doc said:
    Yes, a SUPER noobish question but I thought I'd ask because reading through licence documents has just left me more confused so I thought I'd try and clarify with some of you more experienced users.

    If I have a customer/client and I use Daz3d content to make them an video, that's allowed so long as I don't redistribute any of the actual source 3d and 2d files?

    Would that customer/client then have the freedom to spread that video around the internet on sites like Youtube?
    Or would there be some kind of restriction as to what they could do with it?

    Am I free to modifiy the stuff I buy on the Daz store as I need, so long as I keep the modifications to myself?

    What if I end up using a different tool to render the content (like 3DS Max). Does that break any rules?

    Sorry in advance. I know this must have been discussed a millions times.

    -Doc

    Just to clarify what WheelMan said--what he told you is pretty much correct, but there are some important caviats:

    There are lots & lots of models, figures, or sets you can import to Studio/Poser/Blender/Carrara/Bryce/etc that may have restrictions on THEIR use of images and renders (such as anything that was developed from copyrighted/trademarked shows like Star Trek, Space 1999, Lost In Space, just to name a few). Please pay attention to the sites from where you download such things, as they'll often have specific restricitons for usage, such as non-commercial work only.

    As for creating modifications of Daz products, there are ways of making your morphs available to others (like RTE Encoder), so long as the model itself can't be transfered with the distribution (it means that in order to use the morph you created, the person recieving it has to have the original figure)--and be careful not to include someone else's morphs as part of your own set unless that other person stated his/her morphs can be exported.

    The rule to remember is whichever is the more restrictive, that's the level to which you're allowed to play with them.

    And welcome to the world of 3D. There's lots of tutorials & lots of experienced and friendly folks here to offer great advice. Enjoy!

    Post edited by Ryuu@AMcCF on
  • DocDoc Posts: 46
    edited December 1969

    Ryuu@AMcCF, Thanks for your reply.
    By this I take you mean some of the stuff that's out there for free?
    From what I can tell the stuff on paid sites is designed to allow the sale of the 2d product in all cases.
    Or are do some of the products for sale here at Daz fall into this weird greyish area you speak of?

    I know that some of the artists at Renderosity flirt with or pretty much go balls deep with the copyright infringement of some existing IP's.
    But as far as I know all the artists on any particular site are all under the same agreement in the sense that they can only sell things that don't infringe on existing copyright.

    So I guess in the case of IP infringement on such sites its really bad cause then you put your customers at risk of reprisal from the original copyright holders. As an example, there are some characters and weapons for sale at Renderosity.com that are HEAVILY based on designs from the Mass Effect franchise. Customers who buy those with the intention to sell the derived 2d art to a client/customer actually unwittingly open themselves to liability (and I imagine renderosity is simply unaware of the offending items).

    But that's kind of a different topic. I was mostly inquiring about original (non copyright infringing) assets I purchase from a site like Daz 3D.

  • DocDoc Posts: 46
    edited December 1969

    Oh and thanks for the welcome. I'm amazed by how versatile Daz/Genesis are. I plan to stick around!

  • edited December 1969

    You are allowed to create fantastic Art and let your imagination grow;

    Jason_1.jpg
    360 x 170 - 52K
  • Cris PalominoCris Palomino Posts: 12,479
    edited December 1969

    doc said:
    Yes, a SUPER noobish question but I thought I'd ask because reading through licence documents has just left me more confused so I thought I'd try and clarify with some of you more experienced users.

    If I have a customer/client and I use Daz3d content to make them an video, that's allowed so long as I don't redistribute any of the actual source 3d and 2d files?

    Would that customer/client then have the freedom to spread that video around the internet on sites like Youtube?
    Or would there be some kind of restriction as to what they could do with it?

    Am I free to modifiy the stuff I buy on the Daz store as I need, so long as I keep the modifications to myself?

    What if I end up using a different tool to render the content (like 3DS Max). Does that break any rules?

    Sorry in advance. I know this must have been discussed a millions times.

    -Doc

    If by DAZ you mean DAZ Studio:

    The video is fine. Correct you can't redistribute any of the source 3d files or derivatives thereof or any associated 2D files that are part of the product.

    Yes on the client spreading if that is the agreement they have with you.

    You may modify for your own use. There are ways to redistribute certain things (which is how we have freebies or other saleable items based on a product), but you would need to know how to do it correctly.

    Rendering can take place in any program, as can modifications such as noted in the previous statement.

    Hope that helps. Always better to ask than assume.

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    This has been discussed before, but I believe the only commercial restricted use content in the store is the Anna-Marie Goddard clone of the former Playboy Playmate that is designed for V3. http://www.daz3d.com/anna-marie-goddard-digital-clone

    "This product is limited to specific terms of use via the personal request of Anna-Marie Goddard. Please make note of these changes as they are outlined within the End User License Agreement attached with this product.The specific restrictions are as follows:

    You may not use the product for any commercial endeavor in any manner which implies its endorsement or association with any product, service, or entity without prior written consent of Anna-Marie Goddard, her attorney(s), or other legal business representation."

  • mark128mark128 Posts: 1,029
    edited November 2014

    doc said:

    If I have a customer/client and I use Daz3d content to make them an video, that's allowed so long as I don't redistribute any of the actual source 3d and 2d files?

    Would that customer/client then have the freedom to spread that video around the internet on sites like Youtube?
    Or would there be some kind of restriction as to what they could do with it?

    If you give the customer/client a license that allows them to use the video on sites like Youtube, then there is no copyright issue. However, the Youtube copyright enforcers may still give your customer a hard time and demand proof that the video contains no copyright infringement. I have seen complaints from people about over zealous Youtube copyright enforcers demanding proof that you have a license for your DAZ content used in videos.

    Post edited by mark128 on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    You guys do realise that this thread is a year old ?

  • evilproducerevilproducer Posts: 9,056
    edited December 1969

    chohole said:
    You guys do realise that this thread is a year old ?

    The zombie thread was resurrected a couple days late. ;-)

  • Cris PalominoCris Palomino Posts: 12,479
    edited December 1969

    LOL...no, I was too busy to notice someone necroed it.

  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    Twice in one day a November 2013 thread got revived, the prior one dated the 4th November was revived exactly 12 months later. I'm loosing my mind here working out what year it is, got to be some sort of time traveling going on :lol:

  • edited December 1969

    Hi there everybody,
    I also have my problems with the license agreement, because english is not my native language. I have understood that I'm allowed to use rendered 2D images with Daz Content in every way I like to - also as background or character images images in a commercial 2D rpg maker game?

    And if I'd like to use 3D animations with this stuff to make animated cutscenes in this game, would this be allowed? Or do I have to buy a special license?

    Sorry, I know this question is cleary in the EULA, but it's difficult for me to understand the fine differences. It would be helpfull to offer the licenses in different languages like german or french... :cheese:

    Thank you very much for answers!

  • SlimerJSpudSlimerJSpud Posts: 1,456
    edited December 1969

    Anything that you render in Daz Studio, or other render engines and save as an image or an animation can be used in a game without an additional license. What you cannot do is export the mesh and texture files to the game and render that mesh in the game. Some individual items may have restrictions that say, "Non-commercial use only", so check for that. That applies more to free items, or fan-art items that look like copyrighted characters (think Star Wars, Star Trek, etc.).

    The few times I have created animations in Daz Studio, they were rendered as uncompressed full frames. Run the video through any video editing software to lightly compress it and the file size goes WAY down.

  • TimbalesTimbales Posts: 2,423
    edited December 1969

    you can make a hat, or a brooch, or a pterodactyl....

  • KaribouKaribou Posts: 1,325
    edited November 2014

    Hi there everybody,
    I also have my problems with the license agreement, because english is not my native language. I have understood that I'm allowed to use rendered 2D images with Daz Content in every way I like to - also as background or character images images in a commercial 2D rpg maker game?

    And if I'd like to use 3D animations with this stuff to make animated cutscenes in this game, would this be allowed? Or do I have to buy a special license?

    Sorry, I know this question is cleary in the EULA, but it's difficult for me to understand the fine differences. It would be helpfull to offer the licenses in different languages like german or french... :cheese:

    Thank you very much for answers!

    Video games are a whole different ballgame. I believe you need a specific game-developer license for most of the models sold here or on other Poser/Daz marketplaces. (I have no plans to ever create a game, so I'm not really sure of all the details, but I'm CERTAIN there are restrictions. Those who know more should probably elaborate.) Some of the artists here have game development bundles, and I know Renderosity is beginning to offer extended licenses on some of their products. This is going to be a bigger deal now that Poser offers game development tools.

    I'm not sure if a video cutscene within a game would qualify as game or animation, but my guess is game.
    EDIT: Sorry, missed this..
    Anything that you render in Daz Studio, or other render engines and save as an image or an animation can be used in a game without an additional license. What you cannot do is export the mesh and texture files to the game and render that mesh in the game

    Zombie thread or not, this is a very good question.

    Post edited by Karibou on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,081
    edited December 1969

    A cut scene would be ok as it is a render
    you can also do 2D or sprite based games as they use renders and stuff using vector graphics
    some of these almost can look 3D due to renders from multiple angles, I have looked at Game salad and others myself but the event scripting, logic stuff too hard for my tiny brain. :snake:
    it is the use of polygonal mesh that requires the game license and must also be cooked into the game.

    And yes this is in reply to the contempory poster!

  • McGyverMcGyver Posts: 7,085
    edited December 1969

    Zombie thread, very scary...
    I wonder what became of the guy who started this thread... He planed to "stick around", yet he only ever made four posts, three of which were in this thread...
    I wonder what he ended up doing with DAZ... Perhaps a pterodactyl-hat?

  • SlimerJSpudSlimerJSpud Posts: 1,456
    edited December 1969

    Zombie thread, very scary...
    I wonder what became of the guy who started this thread... He planed to "stick around", yet he only ever made four posts, three of which were in this thread...
    I wonder what he ended up doing with DAZ... Perhaps a pterodactyl-hat?

    Might want to be careful with those words. Perhaps "pterodactyl" means something obscene in his language. :lol: We might have scared him off...
  • edited December 1969

    Thank you very much, that was helpful!!

  • McGyverMcGyver Posts: 7,085
    edited November 2014

    The other 20 or so posts or the last two...?
    I don't find much that I say to be helpful to anyone... but the idea of a pterodactyl-hat could be very useful I suppose.
    Fashion designers are always looking for new, old ideas and I suppose we haven't had a good pterodactyl-hat since the Flintstone's era.
    I guess if one were to make a good looking pterodactyl-hat in Carrara, Hexagon or Blender, then render it smartly in DAZ Studio and then show it to the right people (drunk, with poor judgement and lots of money), one might get the backing to start a line of very fashionable pterodactyl-hats...
    Well, if thats the idea, then thank you!

    Post edited by McGyver on
  • DocDoc Posts: 46
    edited September 2015

    Yes, this thread was brought back from the dead a while ago and I just saw today that there were some replys after, so by responding I'm unfortunately raising this zombie again (Is there a rule against necro posting? If so apologies).

    One intesersting thing that did come from this zombie thread though, was this:

    mark128 said:

    If you give the customer/client a license that allows them to use the video on sites like Youtube, then there is no copyright issue. However, the Youtube copyright enforcers may still give your customer a hard time and demand proof that the video contains no copyright infringement. I have seen complaints from people about over zealous Youtube copyright enforcers demanding proof that you have a license for your DAZ content used in videos.

    This seems crazy to me. What in a video would suggest that it's creator may have pirated the content? On my own Youtube channel proof wouldn't be an issue. But if you have multiple clients coming back with copyright infringment concerns because of spurious complaints, that could become problematic even though false.

     

    Edit: In response to the question of what happened to me I'm still around, I'm just not frequently on the forum. My time spent in Daz Studio is only in service of the Iclone stuff that I'm working on.

    Post edited by Doc on
  • wizwiz Posts: 1,100

    There are lots & lots of models, figures, or sets you can import to Studio/Poser/Blender/Carrara/Bryce/etc that may have restrictions on THEIR use of images and renders (such as anything that was developed from copyrighted/trademarked shows like Star Trek, Space 1999, Lost In Space, just to name a few).

    It is impossible to prosecute anyone for infringing on Space: 1999. You would never prove that person mentally competent to stand trial.

  • mjc1016mjc1016 Posts: 15,001
    wiz said:

    There are lots & lots of models, figures, or sets you can import to Studio/Poser/Blender/Carrara/Bryce/etc that may have restrictions on THEIR use of images and renders (such as anything that was developed from copyrighted/trademarked shows like Star Trek, Space 1999, Lost In Space, just to name a few).

    It is impossible to prosecute anyone for infringing on Space: 1999. You would never prove that person mentally competent to stand trial.

    There's actually quite a few 'franchises' that could apply to...

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    youtube takes people down for having words like "pixels" in the description cause big companies are overzealous with their takedowns. including taking down videos of stuff that existed 10 years prior to the recent pixels production...

    This has been discussed before, but I believe the only commercial restricted use content in the store is the Anna-Marie Goddard clone of the former Playboy Playmate that is designed for V3. http://www.daz3d.com/anna-marie-goddard-digital-clone

    "This product is limited to specific terms of use via the personal request of Anna-Marie Goddard. Please make note of these changes as they are outlined within the End User License Agreement attached with this product.The specific restrictions are as follows:

    You may not use the product for any commercial endeavor in any manner which implies its endorsement or association with any product, service, or entity without prior written consent of Anna-Marie Goddard, her attorney(s), or other legal business representation."

     

    that is retro in more than one way 

    Post edited by larsmidnatt on
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