HOW DO I FIX THIS?

RS-SRS-S Posts: 72

Hi everybody

This has long bothered me and I'm hoping someone might know how this can be corrected; (see images)

The sharp cutback from the shoulder to the upper arm is quite unnatural. I have reduced the biceps and triceps well into the minus range and reduced the upper arm size considerably but can't seem to get rid of that cutback.

I realize that the "actor", by design, is highly idealized, more fantasy than reality, but am trying to push for the least ideal and most real that I can.

Any morphs anyone might know about? Any suggestions would be greatly appreciated. 

 

Thanks

Randall

Comments

  • scorpioscorpio Posts: 8,533

    Which figure?

    Which morphs/character have you used?

    The arm shouldn't look like that.

  • Matt_CastleMatt_Castle Posts: 3,027

    An important question is whether it happens in all poses, or just specific ones? You need to know whether you're looking for a standard or a corrective morph.

    Personally, my solution would be to export the character shape to Blender and create a specific adjustment morph to tweak it to my taste. Although that's obviously not the easiest solution, having/learning the skills to create some  adjustments is a very valuable tool, as it's a very universal fix. Not every combination of morphs works perfectly together, and being able to fix carry out basic fixes yourself means you can do things that would be effectively impossible if you relied solely on products from the store.

     

  • RS-SRS-S Posts: 72
    edited July 2019
    scorpio said:

    Which figure?

    Which morphs/character have you used?

    The arm shouldn't look like that.

    Genesis 8  figure with Rarestone face morphs, EJBody Shape and Detail Morph (though nothing for the shoulder and or arms is turned on, mostly used for tweaking details like knee bones and fingers), Shape Shift for Genesis 8, but nothing ticked for shoulders of arms in that either.  .  . and yes, I agree, the arms shouldn't look like that yes

    An important question is whether it happens in all poses, or just specific ones? You need to know whether you're looking for a standard or a corrective morph.

    Personally, my solution would be to export the character shape to Blender and create a specific adjustment morph to tweak it to my taste. Although that's obviously not the easiest solution, having/learning the skills to create some  adjustments is a very valuable tool, as it's a very universal fix. Not every combination of morphs works perfectly together, and being able to fix carry out basic fixes yourself means you can do things that would be effectively impossible if you relied solely on products from the store.

     

    This has been a persistant problem. Genesis 7 had it (in my program ), same as 4. 

    I don't know a thing about Blender.  .  .is it at all user friendly? I'm kind of a tech moron. (and a jargon idiot) I usually learn by poking buttons and seeing what they do as most tutorials and instructions are written for/by people who don't need them. It would be nice to be able to tweak my own morphs somehow

     

    Thank you both for responding

     

    Found one of the culprits.  .  .body set at 35 lithe, with 50 fitness tone, take out fitness and it improves somewhat

    Post edited by RS-S on
  • FSMCDesignsFSMCDesigns Posts: 12,845

    Looks to me like the EJ body morphs are partly to blame.. I assume these are them and in the promos you can see this happening a bit

    https://www.daz3d.com/ej-body-shape-and-detail-morphs-for-genesis-8-male-s

  • 3Diva3Diva Posts: 11,981

    I wish I knew a fix for the arm, but if you have a modelling program you could probably do a quick morph to push that area out/straighten it a bit more.

    The character looks amazing, by the way - what textures are you using for him? They look so good!

  • Matt_CastleMatt_Castle Posts: 3,027
    RS-S said:
    I don't know a thing about Blender.  .  .is it at all user friendly? I'm kind of a tech moron. (and a jargon idiot) I usually learn by poking buttons and seeing what they do as most tutorials and instructions are written for/by people who don't need them. It would be nice to be able to tweak my own morphs somehow

    I don't think any unfettered 3D modelling program can honestly be called particularly user friendly.

    There's a learning curve to all of them - because the program needs to be able to select and manipulate things in huge numbers of distinct ways, there's dozens of important keyboard/mouse shortcuts, hundreds of buttons and the like, and trying to guess at the controls for all those important functions is basically zero. So, no, I wouldn't recommend approaching them with the "infinite monkeys" technique.
    Also, without some education on the subject, the programs can do dozens of things you didn't even imagine were a thing. A lot of the things I've learnt how to do in Blender are things I learned were even possible as a result of a tutorial or guide on something else entirely.

    I'll be honest - learning a modelling program to even a fraction of its potential is a long and tedious process. However, knowing how to do it is a panacea for almost every case of a morph that isn't quite right, clothing that doesn't quite fit right in a certain pose, etc. So it does have a good pay-off.

     

  • RS-SRS-S Posts: 72
    edited July 2019

    I wish I knew a fix for the arm, but if you have a modelling program you could probably do a quick morph to push that area out/straighten it a bit more.

    The character looks amazing, by the way - what textures are you using for him? They look so good!

    The textures are Alistair

    https://www.daz3d.com/alistair-hd-for-genesis-8-male

    Post edited by RS-S on
  • RS-SRS-S Posts: 72

    Looks to me like the EJ body morphs are partly to blame.. I assume these are them and in the promos you can see this happening a bit

    https://www.daz3d.com/ej-body-shape-and-detail-morphs-for-genesis-8-male-s

    I believe youre right. I reinstalled the actor by starting with base gm8, gave him his saved head properties and then loaded the Michael 8 body; toned it down,(a bunch) no lithe/fitness tone, avoided EJ all together and it was much better. still has a strange cut up (see image), but definitely improving 

    arm.png
    1805 x 1683 - 4M
  • RS-SRS-S Posts: 72
    RS-S said:
    I don't know a thing about Blender.  .  .is it at all user friendly? I'm kind of a tech moron. (and a jargon idiot) I usually learn by poking buttons and seeing what they do as most tutorials and instructions are written for/by people who don't need them. It would be nice to be able to tweak my own morphs somehow

    I don't think any unfettered 3D modelling program can honestly be called particularly user friendly.

    There's a learning curve to all of them - because the program needs to be able to select and manipulate things in huge numbers of distinct ways, there's dozens of important keyboard/mouse shortcuts, hundreds of buttons and the like, and trying to guess at the controls for all those important functions is basically zero. So, no, I wouldn't recommend approaching them with the "infinite monkeys" technique.
    Also, without some education on the subject, the programs can do dozens of things you didn't even imagine were a thing. A lot of the things I've learnt how to do in Blender are things I learned were even possible as a result of a tutorial or guide on something else entirely.

    I'll be honest - learning a modelling program to even a fraction of its potential is a long and tedious process. However, knowing how to do it is a panacea for almost every case of a morph that isn't quite right, clothing that doesn't quite fit right in a certain pose, etc. So it does have a good pay-off.

     

    Thanks Matt

    I am willing to challenge myself here. Might make a right mess of things but it's not likely I'll blow up my computer or anything.

     

  • RS-SRS-S Posts: 72

    Thank you all!  

  • 3Diva3Diva Posts: 11,981
    RS-S said:

    I wish I knew a fix for the arm, but if you have a modelling program you could probably do a quick morph to push that area out/straighten it a bit more.

    The character looks amazing, by the way - what textures are you using for him? They look so good!

    The textures are Alistair

    https://www.daz3d.com/alistair-hd-for-genesis-8-male

    Thank you! I'll have to pick him up. :)

    I hope you are able to get the arms worked out for your guy - he's really a great looking figure. The veins, textures, and morphs are looking really good together. Nicely done!

  • nicsttnicstt Posts: 11,715

    Identify the products you've used.

    I'd then remove all morphs from said products and see what happens. Maybe even uninstall the product to be sure; easy to re-install.

    Once you're sure of the product, narrow down to morph. A leg morph, for example, really shouldn't affect other places, but we don't make assumptions when troubleshooting.

  • Wildman oSWildman oS Posts: 121
    edited July 2019

    It might be an idea to make a second install of daz3d and only install the basic initial starter resources plus the shape/skin see if the problem still occurs

    I have read hear on these forums that it is possible for another character/morph to impose itself upon the base figure

    by removing all but the very neccessary files for the character you are currently creating you illiminate that problem

    then once you find everything is ok, then you can start the task of trying to identify what other shape/morph is causing the problem

    Post edited by Wildman oS on
  • Richard HaseltineRichard Haseltine Posts: 108,425

    It might be an idea to make a second install of daz3d and only install the basic initial starter resources plus the shape/skin see if the problem still occurs

    I have read hear on these forums that it is possible for another character/morph to impose itself upon the base figure

    by removing all but the very neccessary files for the character you are currently creating you illiminate that problem

    then once you find everything is ok, then you can start the task of trying to identify what other shape/morph is causing the problem

    Although two diffrent release channels (e.g. General Release and Public Build) gives two sets of content directories it will not, by default, use different databases so this is not going to avoid issues. You can use Content Directory Manager to set up two different sets of content directories with their own database, even within a single release channel, and switch between them - using the separate database allows, using Connect (installing from within DS) separate isntallations of content such as the Starter Essentials. The Content Directory Manager can be launched from the Content tab of Edit>Preferences (Daz Studio>Preferences on a Mac).

  • RS-SRS-S Posts: 72

    THANKS EVERYBODY!!!!!

    Seems the major culprit turned out to be an emaciated (sp?) setting I frequently use to get better definition in the rib cage: that, combined with Lithe and Fitness produced the weird arms, and why it did in all my characters going back to Michael 4, since I try to avoid the "muscle man" whenever possible. 

    I am using 11 beta Public Build, (which I haven't updated because last time it created a lot of problems not getting along with my graphics card) but that doesn't seem to make a bit of difference in this case

     

     Youve all been great (as usual) at offering advise and problem solving ideas.

    Many Thanks 

Sign In or Register to comment.