Saving DForce morphs on Genesis 8

Quick question.

I ran a simulation with a weight node painted on Genesis 8. It created the effect I want, How can I save it for distribution. I have read a few tutorials on how to do so as a save obj and load as morph but for some reason it won't load since the mesh is of different sizes in polys. Even saving out the same sub-d levels won't save it correctly. Thanks in advance for your help.

Comments

  • TheKDTheKD Posts: 2,711

    Did you export it out on base level subdivision?

  • ChaosophiaChaosophia Posts: 137

    I did at base with defaults set

     

  • ChaosophiaChaosophia Posts: 137

    My workflow is:

    set up scene, it was in a posed position, applied the collision objects under skin, set to frame 30 the position of objects, keyed, then simmed it to frame 45. 

    Turned to base, in settings saved obj. tried to load failed because of difference in polys.

  • TheKDTheKD Posts: 2,711

    Hmmm, only other thing I can think of, if you have unused vertices checked in export uncheck it, or vice versa. Been a long time since I done morphs with anything other than zbrush GoZ

  • ChaosophiaChaosophia Posts: 137

    ok will try thanks.

  • ChaosophiaChaosophia Posts: 137

    Still not loading the morph. Is there another tutorial? 

    Correct me if I am wrong, 

    But you have your morph, set to base if not on base, save as obj export, I have everything unchecked on the advanced options in export. Load new Gen8, morph loader pro add morphed obj.

    I even tried this from the zero posed position as a test to see if that had something to do with it since the morph needed the pose to be accurate. Still it didn't load.

  • L'AdairL'Adair Posts: 9,479
    edited July 2019

    I don't know if this will work for G8, but here's a mini-tut on creating morphs from dForce simulations: Turning Your Perfect Simulation Into A Morph

    Maybe it will clue you in to something you missed…

    Post edited by L'Adair on
  • ChaosophiaChaosophia Posts: 137

    Thanks, will look at it. I just came back to say the problem has been solved with a post I lucked into at the commons. I found a script a user posted that saved the morph obj and allowed it to load. again thank you, L'Adair, and TheKD

  • barbultbarbult Posts: 26,513

    Make sure Genesis 8 doesn't have eyelashes when you export it!!!!!!!!! Expand here in the Scene pane. If you see eyelashes parented to her, DELETE THEM before export.

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