Transfer Utility causes knitter and other strange things
Hello!
I am using the following settings to transfer a shirt to my morphed model:
Transfer Utility -> Genesis 2 (with morph), then with option "Reverse Source Shape From Target".
I experience undesired things like knitter and strange vertex stretches. I have attached a screenshot.
Can anybody suggest what I could try to avoid this?
Thank you!

Comments
Did you set the Source Shape, as well as checking the reverse Source Shape from Target option?
I believe I did it correctly. I have attached a screenshot.
And is aval the only morph set?
Yes.
Of course the reversal, like projection of a morph, may introduce distortion (which is why it is better, if possible, to make the clothing around the base shape). Is that showing the base shape or your morph? The head looks different. One option would be to make a copy of the OBJ and name it to match the morph name (the name, not the label that appears in Parameters), then use Morph Loader Pro to load that as a custom morph for the clothing - it should then look good on your custom shape, even if it has distortion on the base shape. You can fix the base shape by exporting the clothing as OBJ, tidying it up in a modeller, and then using Edit>Figure>Geometry>Update Base Geometry to replace the distorted base shape (you'd want to do that before importing the custom morph, I think).
What you see is the morph.
Thank you for the in-depth explanation. I will try that.