Native American skin tones?
JonnyRay
Posts: 1,744
in The Commons
I have a roleplay character who is full blooded Cherokee. When creating Iray renders for him (he's G8M based), I have struggled a lot to get this skin settings correct. They tend to either come out too red/orange or just looking tanned and Latino. Does anyone have a G3/G8 character or some skin surface settings they have used to render this type of ethnic skin accurately?

Comments
RawArt has a figure that might work for you.
https://www.daz3d.com/anicinabe-for-genesis-3-male
Try 147, 94, 63 as a start and adjust from there.
This is what happens when you have over 5200 Daz packages installed...
I already have that one.
Here are a few more that may help, if you've got them:
Kabaka is on the dark side, but you can lower the translucency weight to get a lighter skin tone.
Thank you for the suggestions, L'Adair. I've marked those on my Wishlist too so I can catch them on sale sometime. I can never have too many skin options.
You're welcome.
Thanks, @Fishtales. I'm assuming that's the value for translucency?
No, that is the diffuse colour settings.
Just to share, this is RawArt's Anicinabe skin on my customized G8M figure, under 7 different lighting conditions to see how it works on average. This is why we try to tell people that lighting is just as important as skin material settings when you're rendering a human figure. It's exactly the same settings just with 7 different lights from Colm Jackson's PRO-Studio HDR Lighting System.
This is why when we make characters we make then under basic white lights, to ensure that the tones are "proper"
I think the skin looks proper and reacts the way I would expect it to under the lighting conditions. When the lighting tints to warmer colors, that's picked up by his skin. Under cooler / neutral colors the reddish tint isn't as noticeable. I'm happily going to use this skin for my Dega character!
New players in this hobby though might expect it to always have the warm tint to the skin. I could go into the science of why they think that, but I'm just going to hang on to this render test to show how lighting can change the results of your character and there is no "magic bullet" that's always going to achieve the effect you want under every possible condition.