Native American skin tones?

JonnyRayJonnyRay Posts: 1,744

I have a roleplay character who is full blooded Cherokee. When creating Iray renders for him (he's G8M based), I have struggled a lot to get this skin settings correct. They tend to either come out too red/orange or just looking tanned and Latino. Does anyone have a G3/G8 character or some skin surface settings they have used to render this type of ethnic skin accurately?

Comments

  • RawArt has a figure that might work for you.

    https://www.daz3d.com/anicinabe-for-genesis-3-male

  • FishtalesFishtales Posts: 6,212

    Try 147, 94, 63 as a start and adjust from there.

  • JonnyRayJonnyRay Posts: 1,744
    edited July 2019

    RawArt has a figure that might work for you.

    https://www.daz3d.com/anicinabe-for-genesis-3-male

    This is what happens when you have over 5200 Daz packages installed...

    I already have that one.

    frown

    Post edited by JonnyRay on
  • L'AdairL'Adair Posts: 9,479

    Here are a few more that may help, if you've got them:

    Kabaka is on the dark side, but you can lower the translucency weight to get a lighter skin tone.

  • JonnyRayJonnyRay Posts: 1,744
    edited July 2019
    L'Adair said:

    Here are a few more that may help, if you've got them:

    Kabaka is on the dark side, but you can lower the translucency weight to get a lighter skin tone.

    Thank you for the suggestions, L'Adair. I've marked those on my Wishlist too so I can catch them on sale sometime. I can never have too many skin options. wink

    Post edited by JonnyRay on
  • L'AdairL'Adair Posts: 9,479

    You're welcome.

  • JonnyRayJonnyRay Posts: 1,744
    Fishtales said:

    Try 147, 94, 63 as a start and adjust from there.

    Thanks, @Fishtales. I'm assuming that's the value for translucency?

  • FishtalesFishtales Posts: 6,212
    JonnyRay said:
    Fishtales said:

    Try 147, 94, 63 as a start and adjust from there.

    Thanks, @Fishtales. I'm assuming that's the value for translucency?

    No, that is the diffuse colour settings.

  • JonnyRayJonnyRay Posts: 1,744
    edited July 2019

    Just to share, this is RawArt's Anicinabe skin on my customized G8M figure, under 7 different lighting conditions to see how it works on average. This is why we try to tell people that lighting is just as important as skin material settings when you're rendering a human figure. It's exactly the same settings just with 7 different lights from Colm Jackson's PRO-Studio HDR Lighting System.

    Dega-SkinTest.png
    2702 x 800 - 2M
    Post edited by JonnyRay on
  • RawArtRawArt Posts: 6,071
    JonnyRay said:

    Just to share, this is RawArt's Anicinabe skin on my customized G8M figure, under 7 different lighting conditions to see how it works on average. This is why we try to tell people that lighting is just as important as skin material settings when you're rendering a human figure. It's exactly the same settings just with 7 different lights from Colm Jackson's PRO-Studio HDR Lighting System.

     

    This is why when we make characters we make then under basic white lights, to ensure that the tones are "proper"

     

  • JonnyRayJonnyRay Posts: 1,744
    RawArt said:
    JonnyRay said:

    Just to share, this is RawArt's Anicinabe skin on my customized G8M figure, under 7 different lighting conditions to see how it works on average. This is why we try to tell people that lighting is just as important as skin material settings when you're rendering a human figure. It's exactly the same settings just with 7 different lights from Colm Jackson's PRO-Studio HDR Lighting System.

     

    This is why when we make characters we make then under basic white lights, to ensure that the tones are "proper"

     

    I think the skin looks proper and reacts the way I would expect it to under the lighting conditions. When the lighting tints to warmer colors, that's picked up by his skin. Under cooler / neutral colors the reddish tint isn't as noticeable. I'm happily going to use this skin for my Dega character!

    New players in this hobby though might expect it to always have the warm tint to the skin. I could go into the science of why they think that, but I'm just going to hang on to this render test to show how lighting can change the results of your character and there is no "magic bullet" that's always going to achieve the effect you want under every possible condition.

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