Alternative , audio based lipsinc for Daz studio??

wolf359wolf359 Posts: 3,929
edited June 2019 in The Commons

Hi,
Right now Daz studio has two ,somewhat limited, options for auto generation of lipsinc

 

Install the 32 bit version of Daz studioand use the basic plugin with no edit adjustment options and save animated .duf for use in your 64 bit version at rendertime.frown

Purchase mimic live -$50 USD
https://www.daz3d.com/mimic-live
It does not use pre-recorded audio
unless you use my hack that requires piping in  hard line 
audio files from a second computer's sound card.
https://www.daz3d.com/forums/discussion/115371/for-my-fellow-animators-using-mimic-live#latest
 

no editing options beyond a global strength adjustment

(The F-clone software has  waaay too many bad reports 
so I will exclude it as a viable option for Daz studio)no


Perhaps some clever DAZ script wizard can port the free open source papagayo software to export Daz genesis visemes as animated .duf files.


someone recently did so for Iclone with great results that are better t than the  basic audio lipsinc in Iclone.

 

Anyone up to the challenge?? 

Post edited by wolf359 on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049

    Some people use that Faceshift software with Motionbuilder

  • wolf359wolf359 Posts: 3,929

    Some people use that Faceshift software with Motionbuilder

    Does it export genesis  compatible mouth lipsinc back to DS?
    I find no info on that option.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    wolf359 said:

    Some people use that Faceshift software with Motionbuilder

    Does it export genesis  compatible mouth lipsinc back to DS?
    I find no info on that option.

     

    I have no idea but seen videos people have done with DAZ figures 

     

    there is this also Blender users use

    https://github.com/DanielSWolf/rhubarb-lip-sync

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049

    All these programs etc just translate sound to viseme or phoneme lists

    Thing is you need some sort of a script or spreadsheet that will basically fill in the morphs in a duf using the generated values, I have no doubt Casual could probably do it or a few others familiar with creating scripts etc.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049

    And there is Poser with Talk Designer too

  • pdr0pdr0 Posts: 204
    wolf359 said:

    Some people use that Faceshift software with Motionbuilder

    Does it export genesis  compatible mouth lipsinc back to DS?
    I find no info on that option.

     

    It can - if it was setup properly with the model correctly - anything in motionbuilder can be "roundtripped" back to DS by exporting a FBX . This includes any morphs or rigged/bone based movement

     

     

     

  • Charlie JudgeCharlie Judge Posts: 13,242

    Couldn't you also use the speech recognition feature of Anilip 2? https://www.daz3d.com/anilip-2

  • Charlie JudgeCharlie Judge Posts: 13,242
    edited June 2019

    For the prerecorded audio couldn't you just use the speech recognition feature of Anilip 2? https://www.daz3d.com/anilip-2

    sorry for the double post. Was trying to edit and made a new post in error.

    Post edited by Charlie Judge on
  • wolf359wolf359 Posts: 3,929

    @pdr0 thanks!! I see it has already been done for Papagayo.

    BTW I have the venerable Mimic Pro3
    (works up to Genesis 2 using exported Poser Cr2)

     
    Mimic Live for 64 bit studio.

    IIRC poser "talk designer" only useful with the
    Horrible smith micro Native figures. 

    I prefer any option that allows adjusting the phoneme postions after they are generated by the imported audio.
    I can layer on My Facial  expression animation using graphMate.

    I really love the simple Design of Papagayo as I have used with anime studioOn My Mac Computer


    Thanks

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited June 2019
    wolf359 said:

    snip

    IIRC poser "talk designer" only useful with the
    Horrible smith micro Native figures. 

    I prefer any option that allows adjusting the phoneme postions after they are generated by the imported audio.
    I can layer on My Facial  expression animation using graphMate.

     

    well if you can import a Geneis figure or later dual quart converted to Triax and saved as a cr2 it is actually possible to write your own phoneme files for it

    I never did it but its doable I think its an XML file

    and for the latter

    not DAZ studio but I might yet find a way to get it into DAZ studio,

    I can get it into Poser as an FBX lying on its back and the lipsync works

    getting that as a loadable file in DAZ studio trickier

    Mimic pro for Carrara does have the abilty to move and resize the generated NLA clips on the timeline but not so easy going from Carrara to DAZ studio

    and it works with Genesis  3 & 8 using Misty's Blended weight node name fixed characters

    and

    you can use any NLA clips anything keyframeable etc can be saved as an NLA clip

    MimicProCarrara.JPG
    1936 x 1048 - 227K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited June 2019

    oh its easy

    Fenric's BVH exporter works perfectly

    I do some renders later

     

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,049
    edited June 2019

    BVH export from Carrara, the eyes try to blink but that's possibly Carrara not understanding ERC

    Post edited by WendyLuvsCatz on
  • wolf359wolf359 Posts: 3,929

    Interesting experiments Wendy.

    I have  an 1850 frame animation rendering that will take a "few days" on my rendering machine.blush
     
    That leaves my other two PC 's available for testing the Daz studio lipsinc options.

    I have already tested the Papagayo & free Daz  script
    (linked by pdr-0) with Genesis 2 in DS 64 bit

    I have already tested Mimic Pro 3 using  a G2 exported Cr2 to generate  PZ2 file for Genesis 2
    and Daz Mimic live with pre-recorded audio Via My 16mm dual head pin jack  option from one PC sound card to another.

    I may test the 32 bit basic lipsinc if I can get my old 32bit  DS4.7 to not immediately crash  after opening.angry

     

    If not ,I am moving on the G8 in 64 bit to compare mimic live and papagayo as I assume most here have moved beyond G2/3

    I will test mimic pro 3 with Daz millenium 3 only to show what a great loss  it is to not have that complete solution updated for true genesis functionality.crying

    I dont have anilip.

    I have Poser pro 2014 But wont be bothering with the "talk designer" and editing XMLfiles etc.

    I will post a detailed video of all of my results and findings/opinions sometime next week.

  • SempieSempie Posts: 659
    edited June 2019

    Try doing it by hand.

     

    Analyse the voicetrack for accents and rhythm.  DAM dadam dam dam dam DAM.

    Hit the big accents. Biggest mouth shapes there.

    Hit the B's, M's and P's. Lips should be closed there.

    Best show teeth for sharp S-es.

    Simplify the rest. ("phrasing") Don't do lots of mouthshape variations unless you have to. Favor the expression.

    Clear L's, T's and N's should show a palatal tongue.

    Lead the gestures by four to eight frames.

    Lead the eye and brow accents by two to four frames..

     

    Post edited by Sempie on
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