Trying to understand a dForce product

dissentrixdissentrix Posts: 70
edited June 2019 in The Commons

Hello,

I've purchased and installed the Sickleyield "Splats and Splatters" product (https://www.daz3d.com/sy-splats-drips-and-splatters-for-dforce) - it's supposed to be posable with dForce onto various figures, as pictured in the promo images. To be perfectly honest, dForce is something of a mystery to me, but even following the various pages and tutorials I found around here (https://www.daz3d.com/forums/discussion/207001/how-to-use-d-force or https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more/p1) it's been rather tough understanding how to use it on this product specifically. The documentation (http://docs.daz3d.com/doku.php/public/read_me/index/52869/start) says "When you want something splattered on a standing figure, first pose the figure and then pose the splat approximately where you want it. Then parent the splat to the figure and tilt the figure backwards to sim, guaranteeing the splat conforms perfectly to the figure surface."

But whenever I try it, the splat (which I suppose I need to use the anchored ones) doesn't exactly sim properly - I've also tried rotating the figure on its backside, and then simulating, but that doesn't work either. I've tried it with "start bones from memorized pose" on and off, and neither really works.

I'd appreciate any guidance concerning how I'm supposed to use dForce, and in particular for this product. If anyone's used this one, it would be helpful!

Post edited by dissentrix on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,848

    Think of the dforce splat as pouring liquid on a model. Think about how it will pour, disperse, run over the model. Now set up a short timeline animation and then place the splat where you want to start pouring and then start the simulation. You can always clear it out, go back to the beginning and move it a bit in a different direction if it isn't going where you want it to. These are very low poly so the simulation will go fast.

  • dissentrixdissentrix Posts: 70
    edited June 2019

    Think of the dforce splat as pouring liquid on a model. Think about how it will pour, disperse, run over the model. Now set up a short timeline animation and then place the splat where you want to start pouring and then start the simulation. You can always clear it out, go back to the beginning and move it a bit in a different direction if it isn't going where you want it to. These are very low poly so the simulation will go fast.

    Oh, okay, that makes a world of difference! I was placing the splats parallel to the figure as I thought they would naturally "stick" to it - obviously I hadn't understood the nature of it. This makes it a whole lot clearer, then. I'll try, and report back. Thanks!

    EDIT: actually, just to be perfectly clear, may I ask what you mean by "set up a short timeline animation"? I saw in one of the videos that the timeline was used, but this is supposed to be a figure that's already posed, so do I move the figure over the course of the timeline? I'm sorry, I've never used DAZ animations, so this is all new to me.

    Post edited by dissentrix on
  • OdaaOdaa Posts: 1,548

    Yes, in that quote, I'm pretty sure she's saying to tilt the figure onto its back for the first frame of the animation and leave it there while the dforce sim runs. Once the splat has "draped" at the end of the animated simulation, you should be able to parent it to the figure (or conform it, if that's what she says to do), tilt the figure back upright, and voila, splatter.

  • FSMCDesignsFSMCDesigns Posts: 12,848

    Think of the dforce splat as pouring liquid on a model. Think about how it will pour, disperse, run over the model. Now set up a short timeline animation and then place the splat where you want to start pouring and then start the simulation. You can always clear it out, go back to the beginning and move it a bit in a different direction if it isn't going where you want it to. These are very low poly so the simulation will go fast.

    Oh, okay, that makes a world of difference! I was placing the splats parallel to the figure as I thought they would naturally "stick" to it - obviously I hadn't understood the nature of it. This makes it a whole lot clearer, then. I'll try, and report back. Thanks!

    EDIT: actually, just to be perfectly clear, may I ask what you mean by "set up a short timeline animation"? I saw in one of the videos that the timeline was used, but this is supposed to be a figure that's already posed, so do I move the figure over the course of the timeline? I'm sorry, I've never used DAZ animations, so this is all new to me.

    You may not need to use an animation depending on how you want the splat to drape the part of the figure. Sometimes it's needed if there isn't a direct line of sight from splat to the area you want it on.

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