my easy top best genesis 8 "female outfit" ever, really loved it!!!!
man i really, really loved this outfit
https://www.daz3d.com/dforce-warrior-amazonia-outfit-for-genesis-8-females

it's not really only beaultfull, but very well made and the best part ever, ever, it is "low poly" compared with most of the genesis 8 and even genesis 3 outfits this one is one of the most low poly and well made ever, it is around 24k poly it's really surprised me a lot, because i've already saw outfits here like "bikini armor with really "much more polygons"(a pra a pants and some cuffs) than this one, it's really amazing see something like that, this is why i believe which you can make amazing jobs without need go "wild on polygons" as happen a lot here".
Really thanks DAZ studio and Sixus 1 Media for this type or work, are things like that which make me still stick with and believe on DAZ and i really love hope to keep seeying more outfits like that which the same level of quality, with a very well worked normal maps and a very good and well balanced low amount of polygons, specially now with the "fibermesh" and with the new "dforce hairs" being the memory killers for "middle spec to low end pcs, we really need some balance here on cloths otherwise will be impossible to load any thing without have a "NASA" pc due to insane high amount of polygons being used more and more.

Comments
Supposing shaders will be applied to it, what effect would that have on the length/time of rendering?
It already has shaders. Replacing shaders with others should have minimal impact on render times, assuming the maps and textures don't increase in size. The set comes with 4k maps and the OP doesn't say anything about having reduced them so any shader or texture that stays at that scale should be fine.
BTW poly count has next to no impact on render times or on getting a scene to fit in VRAM, for Iray renders. Geomertry size pales next to textures for every render I've ever checked. If a PC is so low spec that the difference between 24k polys and 50k makes a difference you'll already be dropped to CPU by almost any use of textures.
it have impact at last in my tests when trying to render a easy near 1 million polygon character (thanks to fibermesh and some hairs and some really high poly cloths), then going to render the same characte which a much less poly setyp goes much more fast witjout count how heavy is to "circle around the scene with that high load.
And i'm not talking about 24k x 50k if many of the cloths where like that around 50k i would still a lot happy, the problem is which a lot of then are easy 100k+talking about base, in some cases i saw some cloths going around 300k+in base then in "high going around 1kk, just the cloth now put some hairs and beards in case of male and you see a character which have more polygons then the a scene full of props and all the tests i did here it really burden a lot my pc which is a middle spec not a "low".
to render that character took me just few seconds(not that picture) while characters with more "heavy cloths can take much more.in minutes just the character..