DAZ 4.11 Update

2

Comments

  • AnotherUserNameAnotherUserName Posts: 2,727
    edited June 2019
    DAZ_Steve said:
    Taoz said:

    The Iray viewport is literally over 10 times slower in updating in 4.11, on my system (GTX 1070). So I've reverted back to 4.10.

    A couple of things to check:

    1- If you're using the Iray draw style it is a lot slower with the headlamp on than with the headlamp off.  Check your headlamp setting and see if that helps.

    2- For normal viewport check that your display optimization in Edit->Preferences->Interface->Display Optimization and set this value to be "Best"  So long as you have a good video card this should work fine.  If you have a really old card you may need to do "Better" or "None"

    3- In that same section you can turn off Backface Lighting.  I would do this one last, a it can make infinitely thin things look odd in the viewport, but it's something to try.

    I have all three of these suggestions checked and my auxilary viewport is so slow that I havent even seen it activate yet. It is effectively useless. Device manager said that my drivers were up to date, but im downloading the latest off of nvidea to see if that helps. 1070ti.

    Device Manager was incorrect. I pulled the latest driver off of nvidea and now the Aux. viewport works fine. Faster it seems as well.

    Post edited by AnotherUserName on
  • TaozTaoz Posts: 10,283
    edited June 2019
    DAZ_Steve said:
    Taoz said:

    The Iray viewport is literally over 10 times slower in updating in 4.11, on my system (GTX 1070). So I've reverted back to 4.10.

    A couple of things to check:

    1- If you're using the Iray draw style it is a lot slower with the headlamp on than with the headlamp off.  Check your headlamp setting and see if that helps.

    I've been doing some tests now in both 4.10 and 4.11 with the exact same settings and the same scene, and it looks like the slowdown problem is caused by the backdrop image (2400x3000 jpg) I have in the scene (not the Iray Environment Map for the dome but the fixed backdrop on the Environment Tab).

    In 4.10 it makes no noticable difference if I enable or disable the backdrop image, it starts rendering again after 1-2 seconds if I move the scene around.

    In 4.11 the difference is huge however. If I pan or zoom the scene for example, or move the Dome Rotation slider, it may take up to 10 seconds before it starts rendering again if the backdrop image is enabled. If I disable the backdrop image however, it starts rendering again just as fast as in 4.10. In general it seems to add up to 10 seconds to the time it takes before it starts rendering again, when you move the scene around or move an object or whatever.

    I've tested headlamp on/off as well, and it does make a difference, but it seems to be the same in both 4.10 and 4.11.

    ETA: I also updated the NVidia driver to 430.86 which should be the latest, I'm not sure if it has made any difference.

     

    Post edited by Taoz on
  • HylasHylas Posts: 5,255

    Would be interested to hear from a fellow mac user about the update.

  • TomCatOliverTomCatOliver Posts: 195
    cclesue said:

    Is 4.11 and automatic update? If not how do I update? Can I have both versions 4.10 and 4.11 on my system?

     

    I kept DS 4.10 by simply renaming the folder it's installed in before installing the new version. All you should have to do after that is create a new shortcut for 4.10 so that it runs from it's "new" location. Worked fine for me.

  • TaozTaoz Posts: 10,283
    edited June 2019

    Moved to previous post to avoid any confusion...

    Post edited by Taoz on
  • LeatherGryphonLeatherGryphon Posts: 12,170
    edited June 2019

    Arghhh...  I downloaded DazStudio4.11 manually and my Norton complains and removes it.

    I'm running Windows7 Pro, 8GB

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  • nicsttnicstt Posts: 11,715

    You should update what is provided. There are usually a number of extra files available at the same time as Studio itself.

  • Trash PandaTrash Panda Posts: 111

    Can anyone find graphmate and keymate in the new DAZ 4.11 version? I don't see it in 4.11 but I do see it in 4.10 under windows > Panes (tabs). 

    Yes, I have my graphmate and keymate in 4.11.

    Where or how do you find your graphmate and keymate in 4.11?

    I have them docked on my workspace but otherwise, the same way. Windows > panes. Maybe you need to re-install them? I was told that after a new version add-ons have to be re-installed. Ive never had to re-install them myself, so I dont know.

    Yea the reinstall and restarting the program did the trick, thanks.

  • SpottedKittySpottedKitty Posts: 7,232
    Elgyfu said:

    I am also seeing a vastly slower iray viewport rendering.  

    I updated my Nvidia drivers to the recommended one before installing Studio.

    I do, however, have a ridiculously old graphics card, so may not be a good example of typical behaviour.

    GeForce GT730 :(

    For a 7-series card, I suspect it depends on your card manufacturer. I remember a discussion on the beta thread a while back, noting that another stage of older NVidia chip architectures had now been "aged out" of Iray compatibility. Because not all 7-series manufacturers used the same NVidia architecture, some of them will still work (for now) as they did in D|S4.10, and some might have problems.

  • DaremoK3DaremoK3 Posts: 798

    Leana (or anyone else who knows) :

    You mean If I install DS 4.11 I will finally be able to use all those characters/scenes I created with that bricked format that are in my Library, sitting there, mocking me?

    This would be the reason I finally move on from 4.9 if it is so.

    Will you please point me to where this was discussed, and is there any evidence of this?

    A fix (or a how to fix) was dangled in front of us before on this site, but following the instructions never worked for me due to I wipe clean my hard drive with archived backups to a factory reinstall, and all .daz internal paths (that are uneditable) are broken and rendered useless.  Also, I don't use that auto-library (whatever it is called) structure, so I do not ever backup anything to due with the CMS -- No need for me -- always a brand new fresh start...

    I have been waiting years for them to create a tool to fix this, or the ability to change the non-editable format into an editable one to fix the paths since having every necessary file for them to work are there, but refuse to work due to the pathing conflicts.

  • L'AdairL'Adair Posts: 9,479
    DaremoK3 said:

    Leana (or anyone else who knows) :

    You mean If I install DS 4.11 I will finally be able to use all those characters/scenes I created with that bricked format that are in my Library, sitting there, mocking me?

    This would be the reason I finally move on from 4.9 if it is so.

    Will you please point me to where this was discussed, and is there any evidence of this?

    A fix (or a how to fix) was dangled in front of us before on this site, but following the instructions never worked for me due to I wipe clean my hard drive with archived backups to a factory reinstall, and all .daz internal paths (that are uneditable) are broken and rendered useless.  Also, I don't use that auto-library (whatever it is called) structure, so I do not ever backup anything to due with the CMS -- No need for me -- always a brand new fresh start...

    I have been waiting years for them to create a tool to fix this, or the ability to change the non-editable format into an editable one to fix the paths since having every necessary file for them to work are there, but refuse to work due to the pathing conflicts.

    I believe the paths are relative to the install. I've got all my content on my d-drive, and .daz files work just fine. Seems to me you could create a My DAZ 3D Library just to install the old .daz based products and have access to them again. If you're up to the challenge, you can convert them to .duf products, (a file format I understand was developed because of issues with the .daz files.) Or just leave them as is, as long as they work.

  • DaremoK3DaremoK3 Posts: 798

    Thank you, L'Adair.

    Changing all of my .daz files to .duf is the plan.  Challenge?  Nah... There is no challenge there -- the challenge has been trying to recreate all that work from scratch -- I still can't get several of my characters to look right, because I don't remember all the months of dial spinning or custom morph target work that went into them.  Being able to open them up will be a Godsend.

    Do I really need to create a 'My DAZ 3D' Library folder for this to work?

    All my Studio folders are in a base 'DAZ 3D' (My Documents on C drive) folder which includes individual folders for each version of (past) Studio; 'Studio' (auto-created by install) folder where completed renders are sent to by default ('Render Library') unless I change to one of my dedicated folders, 'Studio3' (for DS3), Studio4.6 (previous version library [in use]), and 'Studio4.9' (current and contains 'My Library' where everything is saved to).

    I despise the 'My DAZ 3D' folder that is sometimes auto-created with install, and have dedicated 'My Library' folders for the Library.

    Did you do anything special/specific to get them to work on your D drive, or did they all just start working with the new DS4.11 by default?

  • LeanaLeana Posts: 12,870
    DaremoK3 said:

    Do I really need to create a 'My DAZ 3D' Library folder for this to work?

    No, you can use any folder you want as a content folder, as long as you setup preferences properly in DS ( and DIM if you use it) so that it knows where your content is.

  • AnotherUserNameAnotherUserName Posts: 2,727

    I have a technical observation/question. Im noticing that the cpu is more active with 4.11 in iray rendering. Just before iray starts (which is much faster now) the cpu will spike to as high as 99% before dropping back down to its initial range, usually around 22 -30% depending on my scene. Before, with 4.10, the cpu only really ever did that when I had bloom filter enabled or possibly emissive lighting. Does anyone know what changed to make the cpu more a part of the process?

  • DaremoK3DaremoK3 Posts: 798

    Thank you, Leana.

    I'm going to give this a shot -- looks like what I have been waiting for.  Yay, DAZ!

  • OdaaOdaa Posts: 1,548

    Yet another version of DS that stalls out when installing that vile CMS at the end. When will they ever learn?

  • L'AdairL'Adair Posts: 9,479
    DaremoK3 said:

    Thank you, L'Adair.

    Changing all of my .daz files to .duf is the plan.  Challenge?  Nah... There is no challenge there -- the challenge has been trying to recreate all that work from scratch -- I still can't get several of my characters to look right, because I don't remember all the months of dial spinning or custom morph target work that went into them.  Being able to open them up will be a Godsend.

    Do I really need to create a 'My DAZ 3D' Library folder for this to work?

    All my Studio folders are in a base 'DAZ 3D' (My Documents on C drive) folder which includes individual folders for each version of (past) Studio; 'Studio' (auto-created by install) folder where completed renders are sent to by default ('Render Library') unless I change to one of my dedicated folders, 'Studio3' (for DS3), Studio4.6 (previous version library [in use]), and 'Studio4.9' (current and contains 'My Library' where everything is saved to).

    I despise the 'My DAZ 3D' folder that is sometimes auto-created with install, and have dedicated 'My Library' folders for the Library.

    Did you do anything special/specific to get them to work on your D drive, or did they all just start working with the new DS4.11 by default?

    I suspect you'll need to use that directory name. My understanding is the .daz files are all binary and not editable so all the paths to the product and supporting files, like materials, will need to be in the path specified by the file. However, you could try creating a folder with another name, like DotDaz Files, or whatever, and install there. See if it works. If not, try renaming the folder to My DAZ 3D Library and see if that works. (Don't forget you need to add any new directory in the appropriate places in the Content Manager, so DS can find them.)

    I use the default directory name for Daz products, and I install using DIM. I had to change the path to install content in DIM to my D-drive path, (D:\Daz3D\My DAZ 3D Library.) I also changed the info in Daz Studio Preferences (F2): Preferences->Content->Content Directory Manager… The new directory is under both DAZ Studio Formats and Poser Formats.

     

    Leana said:
    DaremoK3 said:

    Do I really need to create a 'My DAZ 3D' Library folder for this to work?

    No, you can use any folder you want as a content folder, as long as you setup preferences properly in DS ( and DIM if you use it) so that it knows where your content is.

    I know that is true in general, but is it true for the .daz files? I've read they can't be moved and still work, though I have no experience with it them other than in My DAZ 3D Library.

  • Sven DullahSven Dullah Posts: 7,621
    Hylas said:

    Would be interested to hear from a fellow mac user about the update.

    Nah I stick with 4.9:) As a 3DL user I see no need for an update, as it surely will break something, AoA products or Garibaldi or something else that is vital for me. Eventually I'll update the 4.10 Beta to the latest, to have a go at the strand based hair, but basically I'm doing just fine with Garibaldi.

  • davesodaveso Posts: 7,896

    my eyes glaze over when i read this stuff...

    I don;t have an nvidia card ... use cpu for rendering iray ... will that still work with 4.11?

  • Richard HaseltineRichard Haseltine Posts: 108,842
    edited June 2019
    daveso said:

    my eyes glaze over when i read this stuff...

    I don;t have an nvidia card ... use cpu for rendering iray ... will that still work with 4.11?

    Yes. The new denoiser, however, does not work without an nVidia GPU participating in the render.

    Post edited by Richard Haseltine on
  • HylasHylas Posts: 5,255
    daveso said:

    my eyes glaze over when i read this stuff...

    I don;t have an nvidia card ... use cpu for rendering iray ... will that still work with 4.11?

    Yes. The new denoiser, however, does not work without an nVidia GPU participating in the render.

    Do you think the update will make CPU rendering even slower, or just as slow as it has been so far?

  • QuixotryQuixotry Posts: 919
    edited June 2019
    Hylas said:

    Would be interested to hear from a fellow mac user about the update.

    So far, 4.11 works better on my mac than 4.10, though I imagine a lot of it depends entirely on what system you're using and what drivers. I'll attach my specs and graphics card info so you can see what I'm working with now. I'm used to 4.10 crashing rather than closing when I quit the program (it would invariably lock up for a few minutes, then crash). 4.11 actually closes instead, which is lovely. I can use dforce now without that crashing DS as well. 4.10 had a lot of trouble with that on my mac and dforce usually took about an hour for a single item of clothing, or just caused a crash at the beginning of a simulation. Draping is still fairly slow, but what used to take an hour now takes more like 10-15 minutes or less, so I consider that a huge improvement. The denoiser works very well, and the strand-based hair editor works smoothly. My viewport Iray preview rendering has always been a little slow, and I can't tell if there's much change there; it seems the same. That's all I've looked at so far. Hopefully it helps you a bit.

     

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  • DaremoK3DaremoK3 Posts: 798
    edited June 2019

    I take back my "Yay, DAZ!"  --  It does not work  --  It tries, but it just fails with access violations in memory with a huge log dump reciting everything it can not rectify.

    This whole DS 4.11 install adventure has just been one giant let down.

    I guess (if anyone else has actually been successful in getting 4.11 to load years old .daz files) that I am just one of the unlucky ones who will never be able to recover years worth of work from original DS4 before .duf was invented.

    I set up all my ducks in a row, and even tripled use environment, but all to no avail...

    * My first attempt  --  .daz file from 2012 (DS 4.0) :

    image

    image

    * Log file (each attempt creates same errors, and with different .daz files) :

    image

    * Default "My DAZ 3D Library" installed by DAZ (not me) in 'Public Documents' :

    image

    * My added "My DAZ 3D Library" in the "DAZ 3D" folder under 'My Documents' (Where normal DS 'My Library'[ies] reside) :

    image

    * Genesis (DS 4.0 ver) and attachments load, and morphs work (Smay's Nata FBM) :

    image

     

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  • HylasHylas Posts: 5,255
    Quixotry said:
    Hylas said:

    Would be interested to hear from a fellow mac user about the update.

    So far, 4.11 works better on my mac than 4.10, though I imagine a lot of it depends entirely on what system you're using and what drivers. I'll attach my specs and graphics card info so you can see what I'm working with now. I'm used to 4.10 crashing rather than closing when I quit the program (it would invariably lock up for a few minutes, then crash). 4.11 actually closes instead, which is lovely. I can use dforce now without that crashing DS as well. 4.10 had a lot of trouble with that on my mac and dforce usually took about an hour for a single item of clothing, or just caused a crash at the beginning of a simulation. Draping is still fairly slow, but what used to take an hour now takes more like 10-15 minutes or less, so I consider that a huge improvement. The denoiser works very well, and the strand-based hair editor works smoothly. My viewport Iray preview rendering has always been a little slow, and I can't tell if there's much change there; it seems the same. That's all I've looked at so far. Hopefully it helps you a bit.

     

    Thanks for your detailed answer! Unfortunately it's not applicable for me, since I don't have a NVIDIA graphics card. But I'm sure this is helpful to some folks!

  • Richard HaseltineRichard Haseltine Posts: 108,842

    Nothing has chnaged with respect to .daz files that were not loading in 4.10.x.x, the fix referred to above was in respect to the many .daz files (including Optitex dynamics) which failed to load in one of the earlier Public Builds. You can still get DS 4.5 as part of the SDK, which you might be able to use to convert the problem files to .duf.

  • DaremoK3DaremoK3 Posts: 798

    Thank you, Richard.  I have never used 4.10, and now I understand what the .daz fixes were for...

    Okay, I have both DS 4.5 and the 4.5 SDK  --  I will set up a fresh hard drive for installs  --  Can I get away with using DS 4.5 for transfers, or should I reinstall both and go from there?

  • Richard HaseltineRichard Haseltine Posts: 108,842

    Either should be fine, I was just allowing for people who don't have older installers.

  • ManFridayManFriday Posts: 569

    I have a technical observation/question. Im noticing that the cpu is more active with 4.11 in iray rendering. Just before iray starts (which is much faster now) the cpu will spike to as high as 99% before dropping back down to its initial range, usually around 22 -30% depending on my scene. Before, with 4.10, the cpu only really ever did that when I had bloom filter enabled or possibly emissive lighting. Does anyone know what changed to make the cpu more a part of the process?

    I only have a theory on this but I have been observing this too ever since the first 4.11 betas came out. My theory is that the geometry and the shaders and whatever else is in a Daz Studio scene need to be processed and converted into a format that Iray understands, and that conversion is now fully multithreaded. In 4.10 it wasn't. On my 12-core / 24-thread CPU, the "pre-render phase" has become much snappier with 4.11. In theory 4.11 should be N times faster doing this than 4.10 if you have N hyperthreads but there's always the law of dimishing returns with this kind of parallelization.

    In any case, this is one of my favorite things about 4.11. :-)

  • LotharenLotharen Posts: 282
    DAZ_Steve said:
    Taoz said:

    The Iray viewport is literally over 10 times slower in updating in 4.11, on my system (GTX 1070). So I've reverted back to 4.10.

    A couple of things to check:

    1- If you're using the Iray draw style it is a lot slower with the headlamp on than with the headlamp off.  Check your headlamp setting and see if that helps.

    2- For normal viewport check that your display optimization in Edit->Preferences->Interface->Display Optimization and set this value to be "Best"  So long as you have a good video card this should work fine.  If you have a really old card you may need to do "Better" or "None"

    3- In that same section you can turn off Backface Lighting.  I would do this one last, a it can make infinitely thin things look odd in the viewport, but it's something to try.

    I have all three of these suggestions checked and my auxilary viewport is so slow that I havent even seen it activate yet. It is effectively useless. Device manager said that my drivers were up to date, but im downloading the latest off of nvidea to see if that helps. 1070ti.

    Device Manager was incorrect. I pulled the latest driver off of nvidea and now the Aux. viewport works fine. Faster it seems as weg

    Glad you got it working. I learned a LONG time ago to never trust Windows update in reguards to Nvidia drivers. It never seems to get them correct.

  • GatorGator Posts: 1,320
    ManFriday said:

    I have a technical observation/question. Im noticing that the cpu is more active with 4.11 in iray rendering. Just before iray starts (which is much faster now) the cpu will spike to as high as 99% before dropping back down to its initial range, usually around 22 -30% depending on my scene. Before, with 4.10, the cpu only really ever did that when I had bloom filter enabled or possibly emissive lighting. Does anyone know what changed to make the cpu more a part of the process?

    I only have a theory on this but I have been observing this too ever since the first 4.11 betas came out. My theory is that the geometry and the shaders and whatever else is in a Daz Studio scene need to be processed and converted into a format that Iray understands, and that conversion is now fully multithreaded. In 4.10 it wasn't. On my 12-core / 24-thread CPU, the "pre-render phase" has become much snappier with 4.11. In theory 4.11 should be N times faster doing this than 4.10 if you have N hyperthreads but there's always the law of dimishing returns with this kind of parallelization.

    In any case, this is one of my favorite things about 4.11. :-)

    Have you used the per core view in Task Manager when loading a scene or kicking off a render? You can select thst view to see what each core is doing.
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