weird lip glitch

I'm using V4. I applied the character of choice. For some reason, the teeth are showing through her upper lip. Is there a quick fix for this?

Comments

  • Matt_CastleMatt_Castle Posts: 3,010
    edited June 2019

    The fix will depend on exactly what the problem is. If it's mesh clipping due to the combination of face morphs and expressions, I'd suggest the quickest fix would be to put a dFormer on that small area to adjust it.

    Post edited by Matt_Castle on
  • WillowRavenWillowRaven Posts: 3,787

    I don't want to change her face, so is it possible to deform just the teeth and gums?

  • Lissa_xyzLissa_xyz Posts: 6,116

    You can see her teeth between her lips and in the clipping. Are they really that long, or are there 2 sets of teeth loaded somehow? Have I always underestimated how long teeth can be? lol

  • Matt_CastleMatt_Castle Posts: 3,010
    edited June 2019

    I don't want to change her face, so is it possible to deform just the teeth and gums?

    I believe so, although it's been a while since I've used dFormers myself. (Personally, I normally export the mesh to Blender, adjust it there, then reimport that into the session file as a custom morph).

    dFormers work on the base shape of the mesh rather than its current shape, so while this can make placing the dFormer a bit tricky at times, the fact the surfaces are overlapping in this pose shouldn't be an issue.

    Post edited by Matt_Castle on
  • thd777thd777 Posts: 945
    edited June 2019

    To me it looks like the teeth have been shifted (you are actually seeing the lower teeth between the lips and the upper teeth poking through above), possibly due to scaling or a morph. You can select the upper/lower teeth and adjust their Y-position. I bet that would fix it.

    Ciao

    TD

    Post edited by thd777 on
  • Sven DullahSven Dullah Posts: 7,621

    I don't want to change her face, so is it possible to deform just the teeth and gums?

    I believe so, although it's been a while since I've used dFormers myself. (Personally, I normally export the mesh to Blender, adjust it there, then reimport that into the session file as a custom morph).

    dFormers work on the base shape of the mesh rather than its current shape, so while this can make placing the dFormer a bit tricky at times, the fact the surfaces are overlapping in this pose shouldn't be an issue.

    You would need to create a dFormer weight node to isolate the teeth, then they can be moved without affecting anything else;)

  • Sven DullahSven Dullah Posts: 7,621
    thd777 said:

    To me it looks like the teeth have been shifted (you are actually seeing the lower teeth between the lips and the upper teeth poking through above), possibly due to scaling or a morph. You can select the upper/lower teeth and adjust their Y-position. I bet that would fix it.

    Ciao

    TD

    This:)

  • WillowRavenWillowRaven Posts: 3,787

    Thanks, everyone :)

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