Too dark

Hi, I purchased this product and imported it into Iray.

https://www.daz3d.com/fantasy-castle-corridor

But it gets very dark. Maybe I should buy lights for this kind of scene?

Thanks for your support

Comments

  • I've got that one but I haven't played with it yet.  Are those torches emssive?  If they are I'd just run the light settings up on those.  While you could stick a light set in there, it's a dungeon, all the lighting should come from the torches.

  • dannagiusy64dannagiusy64 Posts: 477

    Thanks for the reply.

    Exactly, I played with the torches increasing the emission, the intensity etc ... it remains too dark. triste

    I've got that one but I haven't played with it yet.  Are those torches emssive?  If they are I'd just run the light settings up on those.  While you could stick a light set in there, it's a dungeon, all the lighting should come from the torches.

     

  • OdaaOdaa Posts: 1,548

    You might also check on the ghost light kits in the store here, they have some good options for making dark places less dark without making them "bright" if you know what I mean. There's some kind of free tutorial out there for making your own ghost lights, but I don't remember where now.

  • LosingSignalLosingSignal Posts: 409
    edited June 2019

    If you don't own Iray Ghost Light Kit or Iray Ghost Light Kit Two yet, definitely pick those up. I use one of them nearly every single time I render an indoor scene.

    That said, you could try setting the Environment to Scene Only. You might be picking up shadows from the default HDRI. Dialing up any emmisives in the scene will help, as will turning down Exposure Value under Tone Mapping under Render Settings.

    Post edited by LosingSignal on
  • xyer0xyer0 Posts: 6,356

    try Render Settings / Tone Mapping / Exposure Value: >14, Film ISO: 250

  • AlmightyQUESTAlmightyQUEST Posts: 2,006
    I'm assuming you are looking at the iRay version of this. If the lights are at default settings, try changing the units from cd/m^2 to cd/cm^2. I don't know if I've fixed the lights in that set myself yet, I can take another look at it tonight hopefully.

    If the emission settings are on the default settings, even if you do not want to return it, I would highly recommend opening a support ticket to let them know you would like the light surface settings or render settings that were used in the promo images, as that version of the product is what you were expecting.
  • FSMCDesignsFSMCDesigns Posts: 12,846

    As some have already said, you don't need to purchase any light sets, simply adjust the values of the existing lights. Do it in Iray interactive preview mode to see the instant changes.

  • dannagiusy64dannagiusy64 Posts: 477

     Thanks, those ghost lights I definitely buy. also because I have other scenarios closed with this problem. I also try the recommended settings. 

    Odaa said:

    You might also check on the ghost light kits in the store here, they have some good options for making dark places less dark without making them "bright" if you know what I mean. There's some kind of free tutorial out there for making your own ghost lights, but I don't remember where now.

     

    If you don't own Iray Ghost Light Kit or Iray Ghost Light Kit Two yet, definitely pick those up. I use one of them nearly every single time I render an indoor scene.

    That said, you could try setting the Environment to Scene Only. You might be picking up shadows from the default HDRI. Dialing up any emmisives in the scene will help, as will turning down Exposure Value under Tone Mapping under Render Settings.

     

    xyer0 said:

    try Render Settings / Tone Mapping / Exposure Value: >14, Film ISO: 250

     

    I'm assuming you are looking at the iRay version of this. If the lights are at default settings, try changing the units from cd/m^2 to cd/cm^2. I don't know if I've fixed the lights in that set myself yet, I can take another look at it tonight hopefully.

     

    If the emission settings are on the default settings, even if you do not want to return it, I would highly recommend opening a support ticket to let them know you would like the light surface settings or render settings that were used in the promo images, as that version of the product is what you were expecting.

     

  • FishtalesFishtales Posts: 6,217

    Also go to Tone Mapping and adjust the camera settings for low light.

  • dannagiusy64dannagiusy64 Posts: 477

    adjusting the cd / m ^ 2 settings helps me a lot. Thank you all occhiolino

  • AllenArtAllenArt Posts: 7,175

    Tone mapping is the way to go.

    Laurie

  • dannagiusy64dannagiusy64 Posts: 477

    Thanks smiley 

    AllenArt said:

    Tone mapping is the way to go.

    Laurie

     

  • NathNath Posts: 2,968
    xyer0 said:

    try Render Settings / Tone Mapping / Exposure Value: >14, Film ISO: 250

    Or increase ISO even further, to 400 or 800.

    Shutter speed down to 60 or 30

    Lower F/stop to 5.6 or lower.

    Play with the settings, even if you try the other suggestions as well.

  • SpottedKittySpottedKitty Posts: 7,232

    Going into a bit more detail about Tone Mapping — the default values are set up for a moderately bright outdoor scene, to match the default Environment light. The inside of a dungeon is not bright or outdoor, so you'll need to adjust those settings to compensate for the light only coming from the torches (plus any windows that might be built into the set).

    It helps to understand the Tone Mapping parameters if you have any experience using a real life camera, particularly one with manual controls.

Sign In or Register to comment.