Too dark
in The Commons
Hi, I purchased this product and imported it into Iray.
https://www.daz3d.com/fantasy-castle-corridor
But it gets very dark. Maybe I should buy lights for this kind of scene?
Thanks for your support

Comments
I've got that one but I haven't played with it yet. Are those torches emssive? If they are I'd just run the light settings up on those. While you could stick a light set in there, it's a dungeon, all the lighting should come from the torches.
Thanks for the reply.
Exactly, I played with the torches increasing the emission, the intensity etc ... it remains too dark.
You might also check on the ghost light kits in the store here, they have some good options for making dark places less dark without making them "bright" if you know what I mean. There's some kind of free tutorial out there for making your own ghost lights, but I don't remember where now.
If you don't own Iray Ghost Light Kit or Iray Ghost Light Kit Two yet, definitely pick those up. I use one of them nearly every single time I render an indoor scene.
That said, you could try setting the Environment to Scene Only. You might be picking up shadows from the default HDRI. Dialing up any emmisives in the scene will help, as will turning down Exposure Value under Tone Mapping under Render Settings.
try Render Settings / Tone Mapping / Exposure Value: >14, Film ISO: 250
As some have already said, you don't need to purchase any light sets, simply adjust the values of the existing lights. Do it in Iray interactive preview mode to see the instant changes.
Thanks, those ghost lights I definitely buy. also because I have other scenarios closed with this problem. I also try the recommended settings.
Also go to Tone Mapping and adjust the camera settings for low light.
adjusting the cd / m ^ 2 settings helps me a lot. Thank you all
Tone mapping is the way to go.
Laurie
Thanks
Or increase ISO even further, to 400 or 800.
Shutter speed down to 60 or 30
Lower F/stop to 5.6 or lower.
Play with the settings, even if you try the other suggestions as well.
Going into a bit more detail about Tone Mapping — the default values are set up for a moderately bright outdoor scene, to match the default Environment light. The inside of a dungeon is not bright or outdoor, so you'll need to adjust those settings to compensate for the light only coming from the torches (plus any windows that might be built into the set).
It helps to understand the Tone Mapping parameters if you have any experience using a real life camera, particularly one with manual controls.