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Fiji image has tutes too
you basically open an image series, save it as a pgm file then export that as an obj
so say you have MRI slices of a bone it should make a 3D mesh of it with the cavities
its a case of finding suitable MRI scan images
The article on Voronoi art: https://onionesquereality.wordpress.com/2008/12/13/voronoi-art/
And some links about Generative Art: http://blog.hvidtfeldts.net/index.php/generative-art-links/
Just tried the free Structure Synth, that has an OBJ export.
Rendered in Daz Studio iray
Just to find the proper formula...
... and one more
So many different objects, one can create...
Pretty
Thanks a lot, Wendy.
I am trying to find the formula for the bone marrow look a like, but no luck yet.
Artini
Weird creations. The look of HPL horror story creatures and objects. My kind of stuff.
From 2007 comes this forum thread byTorolf Sauermann http://forums.cgarchitect.com/15503-new-moebius-ring-torolf-11.html with a bone cube model. The Thread goes on for about 33 pages with a lot of very interesting geometric models before Torolf Sauermann went on a tirade about rich capitalists and then disappeared into the wild blue yonder.
Torolf mentions a free program called Kdsurf http://k3dsurf.sourceforge.net/index.html which he used to make many of his basic model forms. It seems he was just about to offer some explanations on how he made the infamous, mysterious, swiss cheese model on page 32 of the Thread before he went on his tirade. http://forums.cgarchitect.com/15503-new-moebius-ring-torolf-32.html
Thanks, FlashGarcia.
I have experimented with Blender and I am getting slowly to what I want.
Blender is the best for my modelling attempts, so I will stick with it for a while.
Another iray render of the object created in Blender.
One can create really nice structures in Blender...
Another Blender creation rendered in Daz Studio iray:
can all come together for something steampunk
Artini,
How did you make this one in Blender? It's very close to a volume "bone marrow" look, and having volume it would work for an animation moving through it's web structure.
I have a version of Blender loaded up in my laptop and I know the basics of how to use it,
Here you are:
1. Create a cube and move one or more of its faces (in Edit mode), until you get the desired volume.
2. In Object mode apply Subdivision modifier in Simple mode. I have choosen level 6.
3. Run Crack It plugin on such object.
4. Apply Wireframe modifier.
5. Apply Subdivision modifier again (level 3 or 4).
6. UV map in Edit mode (if you wish to use texture based shaders).
7. Export as .OBJ from Blender.
Another Blender creation rendered in Daz Studio iray.
Artini,
How does one make a solid, volume, cube of your Voronoi cube?
I finally found a "look" for my bone marrow that's close to what I imagined using a GyroidLattice in Mathmod, modifying it a bit and then saving it as an object file, and then loading it up in Blender. I am too pooped now to make a render of it, but will do so tomorrow.
That is the good question, FlashGarcia.
So far, I have found that included with Blender "Crack It!" produce a sort of a solid volume.
I will further experiment with Blender, to find out more about the volumes.
Below is the screenshot from Blender with "Crack it!" applied to 1 m cube.
To illustrate what am I doing, below are the iray renders from Daz Studio:
after applying Wireframe modifier in Blender:
After applying Subdivision modifier in Blender:
As you can see, these are just edited wireframe objects and I do not know yet, how to make them more like bone marrow.
Blender has the Remesh modifier, which makes objects solid.
Another experiment in Blender rendered in Daz Studio.
I haven't been using Blender for a while, so I had to struggle a bit to remember the camera controls, and so forth. So here is a very rough draft "screenshot" of the structure of a volume cube Gyroid Lattice from Mathmod, saved as an object file, and finally loaded into Blender.
The next problem is finding out how to make the Mathmod Gyroid Lattice model a lot larger and with a finer interior structure so that an animation can be done through it.
I tried loading up my 2 Gryoid models in Wings 3D but each one took too long to load up. The models loaded up quickly in Blender.
Looks great, FlashGarcia.
I wish, I could create such objects in Blender directly.
Just found something:
Another creation from Blender rendered in Daz Studio.
Well folks, it seems Stijn van der Linden, got there before I did. https://www.shapeways.com/product/UZJ849K6N/gyroid-bone-6cm
ASopticom this youtube person has a bunch of Gryoid videos, with some of them animated and zooming through Gyroid meshes that look like bone and clusters of nerve cells.
https://www.youtube.com/watch?v=fW1e6XgUJAc
I downloaded the Gyroid video from the toki FX youtube page, that you posted above, about a month ago but I still haven't used it to help make my own gyroid models yet.
another Gyroid video https://www.youtube.com/watch?v=CZrIRJX9GjQ
Maybe some Carrara geeks could make Gyroid and Voronoi plugins for Carrara.
... and some more background information: http://schoengeometry.com/e-tpms.html
http://www.indiana.edu/~minimal/archive/